Windows MR and HP Reverb VR headsets to lose all functionality in Windows 11 24H2, so don’t update if you use those headsets.

I find it despicable that support for working hardware can be just abandoned after only a few years, and at least a basic driver should be released (ideally open source) if not the full WMR package, which few cared about anyway.

I’m hoping that Monado takes off at least as I only used Windows begrudgingly anyway.

  • wim@lemmy.sdf.org
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    9 months ago

    I have one of these, but only use it for SteamVR. Does this mean I can’t update either?

    AFAIK, the drivers come from Windows.

    Edit:

    From the article:

    Existing Windows Mixed Reality devices will continue to work with Steam through November 2026, if users remain on their current released version of Windows 11 (version 23H2) and do not upgrade to this year’s annual feature update for Windows 11 (version 24H2). This deprecation does not impact HoloLens.

    Well fuck. This headset is the only reason I keep a Windows PC around at all.

  • Immersive_Matthew@sh.itjust.works
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    9 months ago

    I am more than a little surprised. Like I get Microsoft is not overly into VR or MR and even their AR headset has stagnated, but to drop support for products people bought in part because Microsoft backed it, then to just drop it is burning customer confidence and trust. Foolish move.

    • DacoTaco@lemmy.world
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      9 months ago

      Its a classic company move tbh. Make something, develop it further, hope it catches on and if it doesnt kill it off because maintaining it costs money.
      Its a classic and understandable move. Microsoft has done it a few times tbh. Zune, windows phone, webtv, silverlight, … :')

      • Immersive_Matthew@sh.itjust.works
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        9 months ago

        I agree, but no one is really expecting VR/MR/AR/Spatial Computing to be making money right now. It is about investing in the future of immersive tech.

        • Echo Dot@feddit.uk
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          9 months ago

          I’m still not sold on the whole spatial computing taking off anyway. I don’t actually see what problem it solves. If you look at the Apple headset (I forget when it’s actually called) It does not really use the virtual nature very much. It’s all about putting 2D displays in the air it’s not really making use of the fact that it’s an artificial interface.

          I was expecting some Iron Man level applications.

          • Immersive_Matthew@sh.itjust.works
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            9 months ago

            You are not wrong, but if you want to be in a position to rise with Immersive tech you have to put the time in now to develop and refine it. Getting out of immersive computing right now is like getting out of AI until right now saying it needs to be more mature first. By the time it is more mature, the market players will have been established. I think Apple has really set the Immersive Computing benchmark based on overviews like this one. Immersive computing is very compelling when done right. https://www.youtube.com/live/xsFuHCTfaZw?si=A9XjgQfKpYJORbJ0