Microsoft says it has developed a new generative AI model that can produce “complex gameplay sequences.”
The Xbox maker’s Research Game Intelligence team debuted the World and Human Action Model (WHAM), which it has nicknamed Muse, earlier today and described it as a “generative AI model of a video game that can generate game visuals, controller actions, or both.”
“Please, just give us more money so we can hyperscale enough for this to be useful” lmao
What would be significantly more useful for game developers is AI generated 3D models or something they actually ask for.
A stable diffusion plug-in or something to export 3d models for blender would be awesome. I’ve been waiting for something like that.
You can literally just generate .obj files from AI and have been able to for like a year.
They open in Blender no problem, but you would want to retopo, rig, and texture them for any real use.
Very much related:
LLaMA-Mesh by nv-tlabs on Github | Unifying 3D Mesh Generation with Language Models. Create 3D meshes by chatting.
meshgen by huggingface on Github | A blender addon for generating meshes with AI. This initial release contains a minimal integration of LLaMA-Mesh in Blender.
Something that would actually help you? Lol. No. We can’t afford that.
So they are marketing this to the Sinclair ZX Spectrum fans? It seems powerful enough, we only use 256x192 with 16 colors (two of which are black).
Good job, Microsoft!
I suppose it would be useful for low poly assets but I’d probably just make them myself because I can’t imagine the AI would do exactly what I wanted