• NeilBrü@lemmy.world
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    3 days ago

    Look, you can charge whatever you want.

    “Is your game worth $80 to average gamers dealing with (gestures broadly at state of world economy)?”

    That is the question every studio executive needs to ask themselves.

    Given the recent trends in AAA-funded projects, for the most part, that answer is “Oh, hell no.”

    • Moose@moose.best
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      3 days ago

      If Ubisoft can convince themselves that Skull and Bones was the first “quadruple A game” and worth $70, then I doubt most studio execs can pull their heads out their ass for long enough to properly ask themselves that. Studios have completely lost touch with what people actually want and are willing to pay.