• LegoBrickOnFire@lemmy.world
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    5 hours ago

    That’s fun because I was wanting to make my own civ-like game. I’ve been thinking about that a lot the last 3 days.

    Right now I am just at the “dream big” phase and I love it. I will probably abandon the idea after really working on it because I am a potato. Maybe I could work on that project tho.

    • Artisian@lemmy.worldOP
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      9 hours ago

      That sounds like something easily modded; like a couple of integers somewhere. It would be cool to do (and seems vibe-code accessible if a model can hold the full script in context?)

      • Echo Dot@feddit.uk
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        7 hours ago

        Vibe coding is an utterly stupid idea that just results in you not knowing how the code works.

        • Artisian@lemmy.worldOP
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          6 hours ago

          Kozy asked for a different rule set; essentially changing a few numbers related to non-combat victory (shorter research times, lower policy points required, etc). Identifying these numbers in a complicated code base, especially for a non-programmer, could be very difficult. For the non-programmer, understanding how the code works isn’t very important. You just need to know what to change, and perhaps make sure you don’t change more.

          I think this is exactly a case where getting a novice programming friend to make a mod would make sense. Equivalently, to vibe code.

  • fossilesque@mander.xyz
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    1 day ago

    This game and Cities Skylines… I’ve banned myself from them lest I become a complete goblin.

  • Dicska@lemmy.world
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    1 day ago

    I was looking for the changes - I hope I found them at the right place:

    
    Resolves  - Fix ancient ruins not spawning as much as they should
    
    Maybe fix Android dev console - will require testing
    
    Fixed Happiness being found as a global stat
    
    Resolves  - trigger conditionals are a superset not global uniques
    
    "Unowned" capitalized for consistency, whoops
    
    Added "unowned" tileFilter for 
    
    
    
    By SomeTroglodyte:
    
    - Move parsing of localized numbers to UncivTextField 
    
    - Better Validation of Nation colors 
    
    - Avoid List.removeFirst() not being available on Android API 21..34 levels 
    
    - Minor Unique documentation improvements 
    
    - Fix doc writer escaping 
    
    
    By RobLoach:
    
    - When capturing settlers, fix finding the Worker units with conditionals 
    
    - Add ability to remove policies with ModOptions 
    

    EDIT: Lol, how the heck do I remove colour highlighting if I want to keep the code style otherwise?