Same company acquired two very similar apps.

One required a $14/year subscription, the other $90/year

So they “carefully considered this decision” by delisting the cheaper one for the more expensive one. Boom, 500% cost increase

Don’t want to pay? Well, your files are hostage. Stop paying and lose your data.

Ps: remember the lie “subscription for software assures constant updates”?

The announcement serves as the final nail in the coffin for one of the iPad’s oldest and most popular sculpting apps, which hasn’t received any major updates since 2023.

  • P03 Locke@lemmy.dbzer0.com
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    1 day ago

    Same company acquired two very similar apps.

    One required a $14/year subscription, the other $90/year

    So, why are you using a subscription at all, and not a free and open source app?

    You know what Blender is? It’s the industry standard. Why is it the industry standard? Because it’s free, open-source GPL, it can never be taken away from you, it can never be “acquired”, everybody’s using it, and everybody is contributing towards improving it. Nobody is bitching about how Blender is extracting millions of dollars from its users and reducing its feature set at the same time. (*cough cough* Photoshop *cough*)

    Free and open source software. Every. Single. Fucking. Time. Fuck subscriptions.

      • rumba@lemmy.zip
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        1 day ago

        I am starting to see professional people in professional companies using Blender, It’s not everyone, it’s not everywhere, But I’m definitely getting requests for Blender plugins in a professional environment.

        • unbanshee@lemmy.dbzer0.com
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          8 hours ago

          I switched a few months ago, and I’ve honestly been so impressed with how far Blender has come since the last time I tried it (more than 10 years ago, probably).

          I don’t work in creative industry anymore and I haven’t had a ton of time to noodle around and actually try out the tools I’ve seen demo’d, but it was mindblowing discovering how many different software suites I had used to do stuff that Blender has been incorporating into their one package.

          Maya? Obviously does most of that. ZBrush? Yep, pretty comparable. Marvelous Designer? Holy shit, yep. ToonBoom? Also that.

          By far the worst part has just been trying to retrain hotkey muscle memory and learn minor (but fundamental) differences, and that’s not as small a thing as a lot of people make it out to be - it does add a lot of cognitive noise and you really can’t just hop in and flow right from the get go (depending on what you’re doing).

          Absolutely worth it to get away from Adobe though, and not having to bounce between programs while working on a model is very, very pleasant.