steam and itch capitulated here because indy games are small potatoes. the calculation changes if they start going after $70 AAA titles selling millions of copies.
confrontation by what mechanism though? aaa devs can’t be threatened in the same way with payment processors. they try review bombing and that doesn’t do anything. if these people had a similarly effective way to financially threaten AAA devs they would already be using it.
steam and itch capitulated here because indy games are small potatoes. the calculation changes if they start going after $70 AAA titles selling millions of copies.
They don’t need to. AAA developers will start backing down on their own because they don’t want to risk the confrontation.
And that’s how many AAA are failing.
confrontation by what mechanism though? aaa devs can’t be threatened in the same way with payment processors. they try review bombing and that doesn’t do anything. if these people had a similarly effective way to financially threaten AAA devs they would already be using it.