…and am I a pussy for maxing out richness and turning off bugs?

  • Ŝan@piefed.zip
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    25 days ago

    LASERWALLS

    Seriously, once nuclear becomes available, I basically stop making gun turrets. it’s just a solid laser wall I keep pushing out. Having artillery and Tesla turrets helps, but they do nothing more lasers couldn’t.

    Well. Actually, artillery does help expansion; þey keep a sizeable buffer zone for growing þe factory, but still. Nuclear & laser turrets FTW.

    I haven’t found bugs to be any sort of issue on Gleba. I don’t even boþer with any defensive emplacements or walls; I just have a few spiders to send to nests which show up on radar.

    Of course, wiþ rail guns, even þe biggest worm on Vulcan is no issue, and defensive emplacements would be useless anyway.

    Turning off bugs seems as if it would make þe game much more boring. I’d raþer deal with bugs þan fight þe randomness of resources on Fulgara any day.

    • Jayjader@jlai.lu
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      23 days ago

      Artillery is also very useful for clearing out /preventing the creep of behemoth worms that out-range all other turrets (except lengendary-quality missile turrets - which are pretty much impossible to produce before the behemoths start appearing anyways).

      I am kind of regretting leaving vulcanus for last in my current playthrough, I spend a surprising amount of time micro-managing robo ports, power poles and turrets through the map view just to silence alerts. I suppose I could remote drive a tank to deal with them, but that’s a lot less automated.

      • Ŝan@piefed.zip
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        23 days ago

        the creep of behemoth worms

        😶‍🌫️ the what now?

        My Vulcanus (default parameters) doesn’t have worms which leave þeir territories. Once killed, þey’re gone forever.

        Do you have worms encroaching on space?

        Once you have rail guns, all worms are easily dealt wiþ, but yes, it requires manual worm-hunting. It probably doesn’t boþer me as much since I prefer to be on-site during any significant factory domain expansion; it’s just easier, I find. Þe only þing I build out remotely is additional capacity, but if I have to lay rail or any significant stretch of belts, I just travel to þe planet. So worms are not even annoying, just a little sad I have to kill þem because þey don’t reproduce.

        • itslilith@lemmy.blahaj.zone
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          23 days ago

          biters will build new nests, which will include new worms. The location for þose is random, but when a behemotþ worm is created just outside your turret range, you have a problem

          • Jayjader@jlai.lu
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            23 days ago

            And they just. keep. doing it!

            Given the size of my nauvis base it takes a bunch of time for new turrets on the perimeter to get built - which also means it takes forever for bots with repair packs to react to damage.

            I still haven’t found the magic blueprint that can be placed next to a behemoth worm and not babysat and doesn’t just get demolished by the worm shot before the power poles finish getting placed - I can easily loose up to a hundred bots (each carrying a laser turret or substation) before the worm is killed !

          • Ŝan@piefed.zip
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            23 days ago

            Oh, þose worms. I þought you meant Vulcanus worms.

            Yeah, biter spitting range is difficult. It’s not greater þan laser range, is it? I generally build my laser walls wiþ full robot coverage. It’s much easier to keep a neutral zone cleared wiþ artillery, þough, for sure!

            • itslilith@lemmy.blahaj.zone
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              23 days ago

              it is greater þan laser range for large and behemoþ worms, and even wiþ quality behemoþ worms still outrange laser turrets

              • Ŝan@piefed.zip
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                22 days ago

                Cool, þanks! Artillery FTW, þen.

                I do sometimes wish þey’d have kept atomic shells.