• simple@piefed.socialOP
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    1 day ago

    I’m guessing it’s something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?

    That’s exactly it. The runbacks aren’t too long in this game despite all the complaints, but some of them are tricky and can get annoying if you keep dying 10 seconds into a fight.

    • FooBarrington@lemmy.world
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      18 hours ago

      Most runbacks aren’t too bad, but fuck the Bilewater one. That shit was too hard and annoying. I had less trouble with the First Sinner than that boss.

      • simple@piefed.socialOP
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        17 hours ago

        The devs looked at blight town from dark souls 1 and thought ‘we can do worse’. It really is a nightmare but somehow I killed the boss first try in the end

        • FooBarrington@lemmy.world
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          12 hours ago

          Lucky! I had to try more than ten times due to unlucky behavior in the waves before the boss, and finally managed to win only by using tools.

    • WolfLink@sh.itjust.works
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      1 day ago

      There have been several boss fights so far where I die to the path to the boss more than the boss itself and it takes way longer to get to the boss than actually beating it.

      That being said though, I do think there’s some merit to runbacks as an actual consequence for failure. I definitely strategize more cautiously because of it.

    • socsa@piefed.social
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      1 day ago

      So it’s basically the standard platformer formula going back three or more decades?

      • Famko@lemmy.world
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        1 day ago

        More like the Dark Souls formula of having to trek through heaps of enemies and traps to get back to the boss. Including the whole “lose all of your money on death” thing.

        • Cybersteel@lemmy.world
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          22 hours ago

          Modern from games barely have run backs anymore. Atleast in souls game you can bank your currency into stats or buy consumables, you can’t reliably do that in SS.

      • okamiueru@lemmy.world
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        20 hours ago

        No, just those with bad level design. Nine Sols has plenty of challenging boss fights, zero run back. Same with Sekiro, and most newer titles.

      • okamiueru@lemmy.world
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        20 hours ago

        How is it compared to HK?

        This is the only thing I wanted to know from reviews, for whether or not to bother with Silksong. I love difficult boss fights, but cannot be arsed to spend more than half a minute doing a tedious chore in order to actually redo boss fights.

        • Armok_the_bunny@lemmy.world
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          12 hours ago

          The worst one I’ve encountered apparently has a secret bench somewhere that makes it much better, and the second worst (the runback that I think everyone is talking about) is about as long as the runback to crystal guardian I think.