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Cake day: June 6th, 2024

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  • WolfLink@sh.itjust.workstoScience Memes@mander.xyzFeynman rules
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    1 day ago

    I think it’s more fundamental than that. He could talk about relativity and electrostatics and particle spin, but at some level the electromagnetic force is called a “fundamental force” because it’s one of the postulates we just kinda accept about the universe, and any explanation he could give would depend on that assumption.


  • WolfLink@sh.itjust.workstoScience Memes@mander.xyzFeynman rules
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    1 day ago

    To be fair: "A magnet works because negatively charged electrons repel each other. "

    This is the Coloumbic (electrostatic) force, which is related to magnetism but this explanation would be insufficient to explain magnetism.

    “… Well … Ok, so hear me out. You’re going to need to understand quantum mechanics and then the fermion principal. Then you’ll know that the electrons aren’t allowed to occupy the same space, and the easiest way to avoid being in the same space is to not touch each other. The electrons know they aren’t allowed to touch because they’ve studied fermions.”

    This is the Pauli exclusion principle, which does act like a force, but is not the same as the electrostatic force or magnetism.

    Magnetism is moving electrons repel/attract/affect each other depending on the direction they are moving.

    The simplest explanation for that I know of is that force needs to exist alongside the electrostatic force for the motion of electrons to be consistent with relativistic time and space dilation effects.

    And no, that’s not a simple explanation, and it requires explaining relativity, and at the end of the day the best explanation we’ve got for the electrostatic force is more or less “electrons repel each other because they do”.





  • Interesting. Optimizing the factory for your immediate current needs sounds very tedious, because those needs change all the time. I instead optimize for expandability and adaptability. The factory game genre isn’t for everyone, but if you are interested in some tips:

    My solution is usually something like:

    • really long line of basic resources (usually a belt of smelted copper and a belt of smelted iron, eventually adding more stuff and adding more belts of iron and copper as supplies are needed)
    • when I need thing 1, I make a little package that builds it, drawing resources from the line with splitters so the excess can continue down the line
    • thing 2 is an independent little package farther down the line
    • When it’s time for thing 3, I build copies of the packages for building thing 1 and thing 2 as necessary to feed the construction of thing 3, again as separate feeds splitting off the main resource line
    • when it’s time for thing 4, its again independent of the production of things 1-3, except they are splitting off the same main resource belt
    • If the resources on the main belt are insufficient to feed all of those machines, one of three things needs to happen: 1. Add more raw resource processing until your belt is full and backed up at the beginning 2. If that’s not enough, upgrade the belt 3. If you don’t have a belt upgrade available, build another main resource line and use splitters to rebalance it onto the main line

    This construction allows for easy expansion without having to destroy anything. I typically don’t disassemble anything unless it’s actually a problem for some reason or I need the space. This is especially important because you often need some basic components like the level 1 belts even into the late game.

    Also, once you unlock robots, you can literally copy-paste, just select an area to upgrade all belts/arms/etc. in, and a lot of other neat tricks that drastically speed things up.

    And one last peace of advice: Overproduce everything and let belts backing up balance out the resource distribution. Then if you discover that belts that previously were backed up are now sparse, figure out why and optimize it, usually by adding more production of whatever the missing resource is.

    Ultimately throughput is all that matters. Loss of throughput because you don’t need something isn’t wasteful. Loss of throughput because you aren’t producing enough of something is a problem to solve. Things that don’t affect throughput don’t matter and aren’t wasteful.











  • WolfLink@sh.itjust.workstoScience Memes@mander.xyzFictional
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    20 days ago

    I think it’s a reference to light cones

    The idea being that if you take relativity into account, everything is always moving “at the same speed”, it’s just something stationary is moving only in the time direction, and something moving in a spatial direction is therefore moving slightly slower in the time dimension.

    I’ve heard this description before but I don’t think the math quite works out and it also doesn’t really explain why the speed of light is the speed limit.