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Cake day: June 6th, 2024

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  • I can try it again, but what I did was compare h265 to SVT-AV1 in ffmpeg, using a couple different clips of different styles (including a video from my phone and some ripped blu-ray movies). I used “constant quality / variable bitrate settings, and ran each file with a variety of settings for both encoders. I judged the videos with a quality comparison tool ffmpeg has, and I also took subjective notes when I could tell the difference.

    I found AV1 did better at very low quality (when it was firmly into the region where it was visibly different, AV1 did have better quality per bitrate).

    But when trying to produce high-quality clips, AV1 was never able to produce a clip that matched the quality score of h265, even when the bitrate of the AV1 file was higher.










  • As a general rule the more you spend up front, the less you will spend (in time and money) to fix and maintain the thing.

    3D printers are finicky which is why they often become a whole hobby on their own.

    As part of that, I’d strongly recommend you stick to one of the easier to work with materials (PLA and TPU seem to be popular rn). Those are good enough 99% of the time, and printing more exotic materials is more work. If you really need a better material, prototype in PLA and then buy a professionally printed final piece (I’ve personally used Shapeways a couple times. I wouldn’t call it cheap but for small parts it’s reasonable and the quality of the end result is quite good).

    I personally am using an EnderV3 right now. It’s very customizable, and was one of the cheapest options when I bought it, but it tends to take a lot of debugging every time I want to make something.



  • I agree with a lot of your commentary. A couple times so far a “good run back” has been the grind that let me buy some of the higher-cost items from shops. Sometimes it’s frustrating but usually once you get used to the path it goes quickly. There have been a few times where I didn’t realize there was a closer bench until after I already beat the fight lol.

    Double damage would suck a lot less (and be a better mechanic) if you had 6 HP to start, or if you healed 4 at a time, or if bosses didn’t always do 2 damage.

    Most of the bosses have 1-damage and 2-damage attacks. Also 6HP and increased healing are available relatively early (still a good way into the game but it’s a long game).

    Skills and traps don’t do enough damage to feel especially useful either.

    I have to strongly disagree with this. Especially when you start getting more traps/tools and upgrades for them, they get very strong and don’t require you to get dangerously close to the enemy like the basic attacks. Some of the bosses and many of the arenas I’ve gotten through mainly thanks to the consumable traps.

    Common enemies are spongy, bosses take at least 33% too long across the board.

    Like in most metroidvanias, you start off struggling against common enemies but as you get upgrades they become weaker relative to you. However I do agree that the trash mobs are a bit too tanky. Maybe somewhere between 50% and 25% less health would be ideal. I’m not sure I would adjust the bosses though.