

It’s the most plug-and-play Linux has ever been from my experience.


It’s the most plug-and-play Linux has ever been from my experience.


Backend programming is almost all Linux. I have two computer science degrees and have only ever used Windows for gaming.


I’ve always liked those magnetic levitating globes!
(You can also find magnetic levitating <insert TV show prop here> for a variety of tv shows and video games)


This is a pokemon if I’ve ever seen one


Unless something has changed, Amazon Music only offers low quality mp3 downloads, and sometimes even includes audio watermarks.


This is why I use CloudFlare. They block the worst and cache for me to reduce the load of the rest. It’s not 100% but it does help.
I add non-Steam games to Steam just so I can use Steam Input for controller rebinding
Computer science was all Linux at my college. Xubuntu, specifically.


Your ISP can’t tell who you are contacting if you are using a VPN, but websites will track you by other means.


Thankfully the Linux community is pretty active and just about everything is supported alreadh
I think it’s more fundamental than that. He could talk about relativity and electrostatics and particle spin, but at some level the electromagnetic force is called a “fundamental force” because it’s one of the postulates we just kinda accept about the universe, and any explanation he could give would depend on that assumption.
To be fair: "A magnet works because negatively charged electrons repel each other. "
This is the Coloumbic (electrostatic) force, which is related to magnetism but this explanation would be insufficient to explain magnetism.
“… Well … Ok, so hear me out. You’re going to need to understand quantum mechanics and then the fermion principal. Then you’ll know that the electrons aren’t allowed to occupy the same space, and the easiest way to avoid being in the same space is to not touch each other. The electrons know they aren’t allowed to touch because they’ve studied fermions.”
This is the Pauli exclusion principle, which does act like a force, but is not the same as the electrostatic force or magnetism.
Magnetism is moving electrons repel/attract/affect each other depending on the direction they are moving.
The simplest explanation for that I know of is that force needs to exist alongside the electrostatic force for the motion of electrons to be consistent with relativistic time and space dilation effects.
And no, that’s not a simple explanation, and it requires explaining relativity, and at the end of the day the best explanation we’ve got for the electrostatic force is more or less “electrons repel each other because they do”.


It’s much better for games that were designed around VR in mind.
Some of my personal favorite recommendations:


I just checked and I’ve gotten over 100 hours out of mine so far.


It’s kinda scary that Europe is so willing to let all of their private messages go through an American data broker company that is well known for doing sneaky things to get data they aren’t supposed to have.


Interesting. Optimizing the factory for your immediate current needs sounds very tedious, because those needs change all the time. I instead optimize for expandability and adaptability. The factory game genre isn’t for everyone, but if you are interested in some tips:
My solution is usually something like:
This construction allows for easy expansion without having to destroy anything. I typically don’t disassemble anything unless it’s actually a problem for some reason or I need the space. This is especially important because you often need some basic components like the level 1 belts even into the late game.
Also, once you unlock robots, you can literally copy-paste, just select an area to upgrade all belts/arms/etc. in, and a lot of other neat tricks that drastically speed things up.
And one last peace of advice: Overproduce everything and let belts backing up balance out the resource distribution. Then if you discover that belts that previously were backed up are now sparse, figure out why and optimize it, usually by adding more production of whatever the missing resource is.
Ultimately throughput is all that matters. Loss of throughput because you don’t need something isn’t wasteful. Loss of throughput because you aren’t producing enough of something is a problem to solve. Things that don’t affect throughput don’t matter and aren’t wasteful.


That’s funny, I love Slay the Spire, but I have mixed feeling about Balatro.
Balatro is addicting in that once I start playing I don’t want to stop, and yet after playing for a few hours I couldn’t say for sure I had fun at any point the whole time.
Playing Balatro feels like exploring the backrooms to me - just infinite bland nothingness.


Yeah I’ve seen people try to balance things perfectly in factorio, but my strat is always to overproduce and let belts getting backed up balance out the throughput.


Deus Ex Human Revolution and Mankind Divided do a similar cyberpunk vibe to Cyberpunk 2077 but with better gameplay and plot IMO.
In smash bros, turn the launch multiplier all the way up and turn on sudden death mode so everyone starts at 300%.
Go to one of a few levels (the underground area of Hyrule Temple works, the underground area of Skyworld is better, but it’s best if you make a custom stage)
Getting hit once will send you bouncing around the screen! You only ever die if you get unlucky. It’s hilarious, and we call it “Pinball Mode”. I’ve made a couple custom stages to improve on the experience.