• tal@lemmy.today
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    2 days ago

    In most respects, CRTs were technically worse, but a lot of video game art was designed around their characteristics, optimized for them, and thus can appear better on a CRT. We can — and do — try to emulate CRT quirks on LCDs/LEDs to varying degrees, but we’re always going to be just approaching what a CRT looked like.

    https://wackoid.com/game/10-pictures-that-show-why-crt-tvs-are-better-for-gaming/

    Final Fantasy 6:

    Castlevania: Symphony of the Night:

    Final Fantasy 7:

    Things like blurriness are a limitation in the fidelity of the display, true enough, but in the context of material optimized for that display, it can be a positive rather than a negative.