They are televisions from another era, replaced by the flat screen, high-resolution displays of the modern era. Yet cathode-ray tubes are still surprisingly in demand.
In most respects, CRTs were technically worse, but a lot of video game art was designed around their characteristics, optimized for them, and thus can appear better on a CRT. We can — and do — try to emulate CRT quirks on LCDs/LEDs to varying degrees, but we’re always going to be just approaching what a CRT looked like.
Things like blurriness are a limitation in the fidelity of the display, true enough, but in the context of material optimized for that display, it can be a positive rather than a negative.
In most respects, CRTs were technically worse, but a lot of video game art was designed around their characteristics, optimized for them, and thus can appear better on a CRT. We can — and do — try to emulate CRT quirks on LCDs/LEDs to varying degrees, but we’re always going to be just approaching what a CRT looked like.
https://wackoid.com/game/10-pictures-that-show-why-crt-tvs-are-better-for-gaming/
Final Fantasy 6:
Castlevania: Symphony of the Night:
Final Fantasy 7:
Things like blurriness are a limitation in the fidelity of the display, true enough, but in the context of material optimized for that display, it can be a positive rather than a negative.
On the other hand, if you have a much better resolution on an LCD, you have ample space to emulate the CRT looks.
Case in point: literally what we’ve just been looking ar
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