Is there any shooter that meets those criteria?

  • Enemies are just soldiers/rebels/gang members/humans?
  • Somewhat longer TTK
  • Ideally some deep gunplay like Planetside 2 (recoil patterns, bullet travel, CoF, etc)
  • Ideally some rng or replay value (roguelite, random encounters, etc.)
  • Not online only

I just want to launch a game and fight after work, master guns and ideally unlock shit if that’s not asking for too much. I used to get that in Planetside 2, but in my timezone, it’s not an option and I’m offline a lot. Closest I found is:

  • F.E.A.R. (replayed the story over and over, but the guns feel pretty bad compared to modern games)
  • Robocop (LOVE the gunplay and locational damage, but the downtime is killing me at this point)
  • Brink (best example I guess…)
  • Blacklight Retribution against bots
  • Some CoD games like BO2
  • Maximum Action
  • Shadow Warrior 2 (some maps have a handful of humans but it’s mainly monsters)
  • RoboQuest (my main squeeze atm, but it’s robots without blood)
  • Rico
  • RS Siege Terrorist Hunt
  • Payday 2 (IF it was possible to have longer ttk and much fewer cops)
  • CS & Insurgency with bots (but low ttk is kind of boring to me)

Thanks!

  • LainTrain@lemmy.dbzer0.com
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    11 hours ago

    Far Cry 5 meets the criteria too, and focuses on the strengths of mostly having the open world activities be the way you move the story forward rather than the dumbass missions these games always have for no reason.

    • ampersandrew@lemmy.world
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      10 hours ago

      It’s been a hot minute, but what I really liked about Far Cry 3 and 4 was that if you wanted a certain upgrade, you set your own goal as a player for a certain type of mission, and I really enjoyed that. I remember seeing in the marketing for FC5 that they changed that, and it killed my interest. I’m not sure what there is to take issue with story missions moving the story forward.

      • LainTrain@lemmy.dbzer0.com
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        10 hours ago

        The grand arch-sin of Ubisoft games is that they miss their own point almost entirely and are afraid to be fun.

        The simple thing is that most of the game should be the most fun bit of the game.

        E.g. if an FPS with good gunplay as a central element has 51% of game time spent in hacking mini games, that’s probably gonna get pretty irritating, right?

        In the case of Far Cry 3-5: most fun bit is the outposts. Therefore most of the game should just be approaching, assaulting and solving various outpost combat sandboxes of increasing complexity.

        Blood Dragon still has the best scope and scale in that respect, the whole design around a basic linear mission structure feels like it’s out of sync with the fact the fun is elsewhere, so you just end up in a situation like you already having liberated every single outpost, but technically you’re in the beginning of the game at like mission 2, it just doesn’t gel together.

        Far Cry 5 has planes and helicopters and outpost-esque or adjacent activities and it’s the only game in the series where it’s those that actually move the story forward.

        It’s the same shit with assassin’s creed. The most fun bit is y’know, stabbing people with the thing in historical settings. So it should be most of the game. Instead most of the game is anything and everything but that.

        Heck, watch dogs legion even severely limited the amount and variety of hacking in the game when that’s like the whole thing and what made the second game in the series shine.

        As for the upgrade and crafting systems I would honestly toss the whole thing out, RPG mechanics don’t belong in action games. A shop at most with all guns and everything unlocked at the start and money made through open world activities would fit Far Cry just right.

        • ampersandrew@lemmy.world
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          10 hours ago

          I liked the story missions for being one-off unique challenges and set pieces. I liked the outposts a lot, so I did as many of them as I wanted to, which may or may not have been all of them. As far as rising and falling action goes, I didn’t see outposts as a great way to support that, so it made plenty of sense to me to structure the game the way they did. That said, I didn’t play FC5, so OP can feel free to check that one out on your recommendation as well.