“For quality games media, I continue to believe that the best form of stability is dedicated reader bases to remove reliance on funds, and a hybrid of direct reader funding and advertisements. If people want to keep reading quality content from full time professionals, they need to support it or lose it. That’s never been more critical than now.”

The games media outlets that have survived, except for Gamespot and IGN, have just about all switched to this model. It seems to be the only way it survives.

  • SSTF@lemmy.world
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    4 hours ago

    The entire industry was flooded with mouthpieces for developer statements, and opinion piece hottakes. How many of those people does an industry really need? (Or more importantly: How many of those people can it financially support?)

    As for reviews, they are for the most part similarly worthless and hard to trust. There’s about five YouTubers who I actually trust the opinions of, and I haven’t felt left out at all with that as the extent of my gaming journalism intake.

    I can’t be certain, but I suspect a lot of gamers are completely burnt out on the professional gaming journalism industry.

    • Nikls94@lemmy.world
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      4 hours ago

      Most “reviewers” get a version of the game with infinite money and health to get through the game quickly and only talk about story and size.

      I bet there’s bosses and quests that have a special place in our rage that these people just breezed through and they don’t remember them a single bit.