Arc Raiders has only been out a day, but it has already surpassed a Steam concurrent peak player count of 264,673, making it one of the biggest extraction shooters ever on Valve’s platform.

  • Overspark@piefed.social
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    2 days ago

    It’s hilarious how different people respond to playing it solo. Some people say it’s the tensest thing ever but I’ve also seen a video from an elderly cozy gamer who thought it was the most relaxing thing she’d seen in a while. I’m more in the latter camp, been playing solo since launch and it’s been pretty chill.

    • Cethin@lemmy.zip
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      18 hours ago

      Yep. I played solo for the first few hours before friends picked it up. I had a 100% extraction rate over like 10 runs because it seems like 100% of people are not there to fight. They’re just trying to loot and get out. It isn’t worth the risk of dying, especially near the end of a run when you can’t carry anything else anyway.

      Playing as a group, it’s probably a 95% chance people won’t talk and just fight. Everyone is in a Discord chat and not using in-game voice and are just anti-social. Occasionally you can extract with other people, but during the raid I don’t think I’ve ever had people be friendly. We even had a team down to one person before and told them they could leave and they still decided to try to kill our three man.

    • Goodeye8@piefed.social
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      2 days ago

      I think it’s the difference between having gear fear and not having gear fear. As someone who comes from Tarkov ARC raiders solo is kind of a walk in the park because gearing up is much easier. Meeting other players is about 50/50, either they start shooting without asking questions or they’re cool after you say “don’t shoot”. I hope this vibe doesn’t die off when the player count drops. Yesterday I had a raid where I met another raider, we agreed to not shoot each other and then impromptu teamed up and took down another team of raiders. We then found a third raider and the three of us extracted together. It’s pretty rare to team in up Tarkov because most people shoot first and ask questions later.

      But I can see how it’s absolutely stressful for some people because gear fear makes you think the stakes are much higher than they really are.

      • borari@lemmy.dbzer0.com
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        2 days ago

        Unless people have been playing an insane amount since release, I don’t think anyone’s really going out into a raid with the equivalent of late wipe geared up Tarkov equipment. I’ve barely seen anyone tossing out wolfpacks, I haven’t seen anyone using a hullcracker or an equalizer, and I haven’t taking any damage from a bettina yet. And has anyone seen a Jupiter in game?

        All in all I agree with you though, this definitely is t Tarkov, and the people who are stressed are probably pretty new to the whole extraction shooter thing. I was running some raids with a finals friend and an old Tarkov mate, and we were just vibing dude. Super chill. And yeah anything I go in with right now I can pretty easily recraft in an instant. The tiered crafting mechanics seem way more intuitive than in Tarkov. I really like how the damage is governed by the weapon, not the bullet type. Losing a gun might sting for a second, but at least I’m not micromanaging my ap rounds and shit. Or holy fuck I forgot about this, stacking mags with ap at the top and staggering as you get through the 30. Although putting tracers as the last 5 like I did irl was always fun.

    • CosmoNova@lemmy.world
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      2 days ago

      I think both sides make sense here. If you shoot at everything that moves and refuse to cooperate it can be a hell of a ride. But if you focus on looting and are willing to socialize it can be almost a cozy experience. It reminds me of Team Fortress 2 where players would sometimes just make up their own rules mid game and turn everything on it‘s head.

      • gusgalarnyk@lemmy.world
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        2 days ago

        See that’s interesting because it’s more cozy for me when I shoot on sight and more tense for me when I socialize. I’ve lost loot when I’ve tried talking it out and maybe that stings more because assuming I lose some of those engagements I must have saved more loot than lost when talking.

        Idk, it’s the social pressure like in a fictional apocalypse of like “will these humans be friendy or not”, they’re unpredictable. Also I think the map has an effect on friendliness as well. Like Dam had a lot of friendly people but blue gate was like 50/50 at best.

        It’s just so cool that the game can change so much from playing solo vs squads.