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Cake day: June 18th, 2023

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  • At the end of the day they still want things to look flashy of course. They know they need a thumbnail to stick out. They don‘t value creative work because it‘s hard to measure and it‘s everywhere. So the question emerges „Oh, how hard can it be when it is everywhere?“ That sentiment is multiplied times 10 since image generation became a thing. The internet already looks like a soulless slop machine because creative work is undervalued but still needed everywhere.















  • To be fair I wouldn‘t feel comfortable recommending a specific distro to someone. At least not long term. I do recommend giving Linux a try though and Mint is a good starter to see if you can imagine using Linux full time. But I really can‘t recommend using Arch to everyone. Other people have entirely different needs than I do.



  • On one hand developers should always give players a way to play their games indefinitely. That should be a basic consumer right and I hope Stop Killing Games can change something.

    But on the other hand I would lie if I said I‘d actually use it. I never had the desire to hop into a dead online game out of curiosity and I think at least 99.9% of players feel the same way. Because what makes these games great is the active community.

    These things came and went after popularity faded. They need people to stay invested to legitimize their own existence. Pure nostalgia is not enough to preserve games even if developers release the server code. It‘s simply not that easy. I think it‘s important to be aware that communities make online games great and when there is no community then there is no game.

    Highguard could release their server code tomorrow, but more people would mock them for it than applaud them. Virtually nobody would play it still.