• enbiousenvy@lemmy.blahaj.zone
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    14 hours ago

    I doubt facebook’s fantasy of metaverse will happen but gaming purposes of VR is much more realistic goal and it’s already happened, though maybe still a niche.

    • mojofrododojo@lemmy.world
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      7 hours ago

      yeah, the way I look at it: VR has happened. The vive/index generation of pc grunt behind vr gaming made it worth it. Quest 2/3 are great headsets too - buuuuuuuttt…

      as can be pointed out for so many things, Meta has ruined it for everyone by pouring in billions to make… diddly squat, then retreating to AI and throwing their hands up because their thrashing and flailing never made a multibillion profit.

      slow and steady - that’s how new tech advances. not whatever the hell meta did. god, damn, did they waste geometric shittons of funding

    • sem@piefed.blahaj.zone
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      11 hours ago

      I feel like it will always be a niche. Vr headsets have been available for a while even at affordable prices, and there just isn’t that much demand / interest. Despite things like half life alyx and Google earth VR (clearly the killer apps)

      • Unforeseen@sh.itjust.works
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        3 hours ago

        I’ve had a few headsets over the years and there is just no killer app that makes using it better outside of a few niche things like the exercise games.

        Yeah google earth is neat, but worth firing up the headset and going through all that when I can just use a mouse? Forget it, I just won’t bother.

        I think you are right and I don’t see how it breaks out of this niche. Maybe when they can stimulate touch.

        I also just get VR fatigue rather quickly, and it takes time to build a tolerance.

        I’ve wanted this ever since I read snow crash as a kid, and I got into the 3d stuff back in the day of VHTML.

  • ExtraMedicated@lemmy.world
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    12 hours ago

    I was never really interested in VR and was annoyed at finding interesting-looking games and finding out they’re vr-only. But then I played MYST and The Room in VR. That was a neat experience.

  • Krafty Kactus@sopuli.xyz
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    16 hours ago

    Ok but it literally is happening though. I’m hopeful that Valve can make this a better experience than the Quest by using their open-source focus.

  • Pêşmerge@sopuli.xyz
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    18 hours ago

    Ngl, the frame seems cool asf, basically a arm VR steam deck with a translation layer and APK support

    • Natanox@discuss.tchncs.de
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      2 hours ago

      I just tested Winlator on my 6 year old phone yesterday to get a feeling what kind of punch the way more modern Steam Frame Hardware might gonna yield. It ran Crysis on Medium Settings with high framerate no problem, on an old Snapdragon 845.

      The Steam Frame gonna be awesome af.

  • queerlilhayseed@piefed.blahaj.zone
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    18 hours ago

    I hope it happens. And by it I mean VR / AR equipment that I can comfortably use for a few hours at a time without getting sweaty, fatigued, or motion sick. When I’m using a computer I like to have a bunch of displays, and it would be really convenient to have a comfortable headset that I can wear instead and live my dream of coding in VR / AR and spin displays up or down on a whim, or better still use some as-yet-undreamed VR native UI that takes advantage of the platform. That dream is still a way off, it seems like, but I still want it.