• defunct_punk@lemmy.world
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    51 minutes ago

    I understand what you’re saying (I think) but you know that… you can kill everyone, right? The worst the game does is throw a few more enemies at you (to kill) and some moral characters say mean things to you. Pretty standard RPG mechanics, IMO. It’s just a choice and like I said, the narrative framing sets you up to be a highly-trained stealthy assassin, not some mass-murdering juggernaut. But you can do that if you want

    Similarly I could not use the tools the game gives me

    Offers* you. There’s even an achievement for completing the game with just a sword and pistol, no upgrades or powers ;) Choices!!

    • Flamekebab@piefed.social
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      28 minutes ago

      Much like in Spec Ops: The Line the player can just stop playing. I mean, you’re not wrong, but it seems silly to me.

      Some games handle this by making it the ultra-violent approach essentially non-viable but that’s not how Dishonored decided to roll.

      the narrative framing sets you up to be a highly-trained stealthy assassin

      I quietly took out guards rather than avoiding them. No alarms were raised, etc… Seems pretty stealthy to me.

      Ultimately I just didn’t appreciate the mixed messaging of “here are tools for extreme violence” and “why did you commit extreme violence?”. If non-lethal means were such a priority why was I given tools that heavily favour lethality?