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Joined 1 year ago
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Cake day: July 31st, 2023

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  • The problem with fosselize is that it’s currently bugged, and happens to precompile way more things than are needed, such as all workshop content that you might not have installed which takes a really long time + bloats up the shader cache in size. On anything that’s not low-end, it’s pretty much a waste of time since shader compilation is easily done on runtime.

    Some issues on the things I’ve mentioned that Valve hasn’t seem to have responded yet: bloat, time


  • Just as a PSA, the feature is currently somewhat bugged and really should be avoided. For anything that’s not a low-end PC, your machine can handle the compilation during runtime easily and do it much faster.

    For low-ends, it compiles so many unnecessary shaders (such as all workshop content that you might not even have), it often takes 10x longer to compile everything (which you have to recompile on every driver or game cache update) than just playing the game and watching a replay first or something.





  • I’m European, and my relatives often buy into and bring up the US crackhead conspiracy theories they saw on Facebook and from coworkers.

    I was having an argument the other day concerning things like the weather machine conspiracy theory, chemtrails, and a bunch of shit about how the war in Ukraine is made up to steal money and how Zelenskiy was trying to abandon his country and flee because he’s a coward or whatever. A lot of US and Russian brainrot makes its way here I suppose.















  • Same as you, I was somewhat already leaning towards Linux but seeing Windows 10 EOL announced around 3 years ago and seeing what new “features” are going to be implemented to Windows 11, I decided to hop ship.

    The main reason for switch was privacy concerns, got redpilled by Mental Outlaw while he was still making regular Linux videos.