The fact that you used the namespace for cout
but not for endl
inordinately bothers me
The fact that you used the namespace for cout
but not for endl
inordinately bothers me
As someone who’s worked on printer firmware before, it makes me really sad that a company can get away with making a consumer decide between getting access to any of the actually useful changes that engineers — who have no say over ink cartridge policy — put effort towards making the best product they could, or not having said ink cartridge policies forced on them.
My first instinct would be that it would equivalent to putting another celestial body the mass of the earth at the distance from the earth is from each portal. Since gravity is a wave, it, in theory, would affect a region beyond what would considered “around” the portals.
So if you put one portal on the ground, and another 100 meters up, it would be similar to there being a second earth 100 meters from the surface of the earth, experienced by the entire earth (once the gravitational wave propagated.) How that would evolve over time is too complex for my basic understanding of physics, but a simulation of it would be a neat experiment.
From later in the article (emphasis author’s)
Earlier in this article I intimated that many of us are already dependent on our fancy development environments—syntax highlighting, auto-completion, code analysis, automatic refactoring. You might be wondering how AI differs from those. The answer is pretty easy: The former are tools with the ultimate goal of helping you to be more efficient and write better code; the latter is a tool with the ultimate goal of completely replacing you.
I personally think MOBA should be used to broadly describe a style of game rather than what’s done while playing it. I know that when Riot coined the term, they were referring to games like DotA, LoL, etc.; to me the whole approach to a match’s flow is echoed similarly enough throughout multiple games, that applying the term MOBA to other games is a logical extension.
To me a game is a MOBA if:
Following these criteria, something like Overwatch is a MOBA, as is DotA, and ironically LoL isn’t as you have to unlock options meaning you don’t satisfy the arena condition. To differentiate games like DotA, Smite, Awesomenauts, Deadlock, etc., I prefer the term lane-pusher as that’s a lot more specific and understandable.
Does it really matter what it’s called? Not really. I mostly just do it so I can feel superior to Riot for coming up with a vague term that is applied, how I deem, incorrectly, while also excluding their own game from the term that they made to describe it.
I feel like I’m the only one who prefers the original, gamecube controls. Playing through the switch remake, I played with the new controls for, like, 10 minutes before switching to the original control scheme and playing the rest of the game with it.
The Finals has been my default game — if none of my friends are playing anything else — since it launched
The UI on the left isn’t labeled, so it’s hard to tell what any joke could be if you don’t know what it is
I’m sure there were other consoles that did it, but the one I remember is the NES; it had a physical switch on it for channel 3 or 4, and you had to have your TV tuned to the respective channel to get the game to show up. As to why that was necessary on a technical level, I’m not sure. But it was a thing you had to do.
Last year in February I uninstalled the app on a perfect, 2000-day streak when I got the first whiff of AI; I’m probably never going back