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Joined 3 years ago
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Cake day: August 22nd, 2023

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  • I don’t think the payout is as important as taking money away from tech giants is. It isn’t an efficient usage of the money, of course that money could be spent to greater effect than just splitting it up piecemeal. Yes, it likely is a pittance compared to what billionaires are worth. However if literally everyone struck these people at the same time, class action lawsuits being brought against all tech giants alongside general strikes — suddenly they’re hemorrhaging money outside of the lawsuits and their technofascist bubble pops.

    Certainly naive to believe — as I’ve said the people I’m talking about are mostly spineless cowards that are contributing directly to fascism. I have no misgivings about whether what I want to happen will happen or not.










  • Those moustraps hurt a lot, but I never found it annoying.

    This is what I mean with Wallower’s, they simply weren’t annoying for me because I practically skipped the sections where they were relevant. Much of the game past finding Wallower’s is like this. This factor is actually the biggest detractor for the game imo, it was like they added the item with absolutely 0 mitigation for how it would interact with what they’d already made.

    Also I did not complete the racing ghosts challenge, but looking at the trinket; it is yet another trinket that should just be an upgrade you can’t miss (the movement is not good enough to warrant the race in the first place, let alone one of the best movement upgrades being tied behind it). Wallower’s should be an upgrade, Iron Lung should be an upgrade, like half the trinkets should either be upgrades or should be baked into other trinkets.

    I think the game is a solid 7/7.5 out of 10 — certainly a platform for the devs to push off of. MtH2 might be god tier, they certainly have the potential.

    Edit: I should say, I did like the Orrery until the black hole sections. I think it’s a great location up until that point.


  • The black hole sections just aren’t fun, I think the Orrery was fine outside of the sections that force you to work around using black holes. Like the experience was night and day, every other section was a cakewalk until black holes. The cultists were fun, but then the final boss of the area you sort of just hit it til it dies.

    The manor I’m having major difficulties simply remembering, the garden shortcut (the one that requires you to carry a statue head and jump on moving platforms while hitting switches) was so distinctly not fun that it almost made me quit the game. The shadow section with the lightning rods felt very cheap. The first half of the final boss being simon says and the second half having the tower minigame setting… idk it just did not hit for me.

    I did genuinely enjoy the game up until the Orrery, though.

    Edit: oh, and Wallower’s simply negating half of the games challenging platform sections leads me to think that they simply weren’t designed with the player’s real movement in mind.