Just your normal everyday casual software dev. Nothing to see here.

People can share differing opinions without immediately being on the reverse side. Avoid looking at things as black and white. You can like both waffles and pancakes, just like you can hate both waffles and pancakes.

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Joined 2 years ago
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Cake day: August 15th, 2023

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  • I’ll be interested as well, but I don’t think that it is a bad thing so to speak. Both CD PROJEKT and Michal have high values when it comes to DRM-Free and open gaming. Gog is mostly supported by it’s backers and game revenue, I don’t think that will change. I don’t see the co-founder who created both the studio and the storefront performing a pump and dump on GoG. If anything we may end up seeing a more heavy push into DRM free areas now that it’s detached from the game studio. Additionally CD Projekt’s reason seems fully valid. It makes sense they would rather focus more on making games than distributing. Distributing games is no easy task, let alone maintaining an entire storefront that most of the corporate world dislikes due to the core principles of the storefront (I.E the push towards support and DRM-Free).

    It could be bad but, I’m not going to be super concerned until actual evidence ends up on the ground for it.



  • Pika@sh.itjust.workstoGames@lemmy.worldDo you preorder games?
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    3 days ago

    do you preorder games?

    Nowadays? Not a chance. Preorders nowadays seem to be more of a incentive to allow a studio to just not have a decent final product because people have already bought in.

    What about Early Access Games?

    If I really like the concept, yes.

    Do you feel differently about Early Access vs traditional preordering?

    Early access is not pre-ordering, and as such is treated extremely differently. Preordering tells me that the product will be finished on release, EA means that it’s going to need a lot of work for a finished product.

    If you are open to the idea in specific circumstances, what are those?

    I am extremly open to EA as it helps studios develop a product that otherwise may not be able to be created. Actual preordering is a strict closed door, there is very little reason in the digital world we live in to preorder a game.

    How do you decide if a game qualifies?

    I more likely will buy an early access game if I can open the page and not see:

    • Major blockers:
      • Lack of Linux support or compatibility
      • Reviews talking about the game being dead
      • Reviews talking about how the developer ignores the community
      • Update history either showing no changes or minor changes stretching back for a few months(the longer the gap the less likely I am to support the studio)
      • Opening the developer page and seeing they are actively working on a different game. (this is an instant deal breaker)
    • Minor Blockers
      • Developer responses in community pages saying “for support go to external site” usually discord. If you don’t want to support your game on the storefront, don’t use the storefront.
      • Update logs saying that they are actively working on DLC for their early access game. (free DLC gets a partial pass… but paid DLC for an Early Access game is a huge red flag for me)
      • No developer interactions in the community forums or an un-moderated community forum.
      • Toxic community in discussion forums or support channels (I understand this is out of the devs control at times but it still dissuades me from wanting to spend money on the games)







  • Because it is. I understand the want for privacy and such, but it still sucks to have a prolonged topic, just to have the OP nuke the parent post which deletes the entire comment tree. I have communities that I have blocked or unfollowed because a good chunk of their posts just get deleted a few days after posting. It makes it hard to want to contribute to the communities due to it.





  • Pika@sh.itjust.workstolinuxmemes@lemmy.worldRTFM is Sage
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    6 days ago

    In the admins defense. “Closed by peer” can indicate everything from a safe closure to an unsafe closure to a server connection terminating which causes the peer to terminate.

    Like that’s a fair point of confusion.

    What bugs me is when the error says something stupid specific and obvious such as JavaScript heap out of memory or dd: error writing *pathname*: No space left on device


  • Pika@sh.itjust.workstolinuxmemes@lemmy.worldRTFM is Sage
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    6 days ago

    that’s why any manual worth their salt has a “quick start” section at the beginning (I say this knowing most man pages fail at this or put it at the end which is super unhelpful)

    Just give me common uses and flags, you can have your more indepth stuff at the end


  • Pika@sh.itjust.workstomemes@lemmy.worldRIP Minecraft, I'll miss you
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    6 days ago

    I hard passed on vintage story. I was looking into the game, took one look at the community and the toxicity on their support forums and went “yep thats a hard pass”.

    IMO the company should really do some cleansing on their starting topics. It doesn’t look good for a game when there’s active toxicity in the community forums arguing over if the game needs to be changed and telling people to get gud and that they didn’t have such things when starting out when they make super basic suggestions like starter equipment, or an actual tutorial.

    They may have fixed that since then since its been a year or two, but that was a hard turnoff for me. A lesser known game needs community support to function and survive. Even minecraft mods have a vast amount of wikis and community support. An actively hostile community on the official community forums is not a good starting POV.


  • the main issue will be if they do a major API update right before they do it. Remember the great “flattening”? We lost many great mods when they did that because of the amount of changes they did to base code while simultaneously changing every ID in the game, while forge was also actively undergoing a major API change in how it worked. So as a result many mods stopped being developed at 1.12.

    If they did a massive API rewrite right before fully ending support for java, the community will either have to accept another divide or completly forgo the new update and stay locked on the previous.


  • Pika@sh.itjust.workstomemes@lemmy.worldRIP Minecraft, I'll miss you
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    6 days ago

    that is correct, you can use Geyser to allow bedrock to join java players. For console or any bedrock client that lacks the direct connection with servers you need to also do some DNS shenanigans on the client where you use a jumper server to jump to the server you actually wanna join though.

    I also recommend something like floodgate for authentication so you don’t need to have the server in offline mode or have the player need both a java and a bedrock account

    edit: I forgot to mention, keep in mind that this is still using JAVA edition as a backend. So when there is feature disparity between bedrock and Java, the java mechanic is what takes precedence. The biggest whiplash for bedrock vs java is usually the fact that java edition minecraft has the stamina system for attacking, so you can’t just button mash to attack or you waste durability and have lower attack damage.


  • Pika@sh.itjust.workstoAsk Lemmy@lemmy.worldWhy did you join Lemmy?
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    8 days ago

    I joined when reddit killed third party apps, and then compared the existing volunteer mod teams that was following what their revolting user-base wanted, to a landed gentry while also threatening to reopen closed reddit’s that had voted via their user-base to close in regards to this protest.

    I came across the link in a protest forum, saw the general flow of tech based things and decided to give it a try.