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Joined 8 months ago
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Cake day: March 4th, 2024

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  • Sc00ter@lemm.eetoTechnology@lemmy.world*Permanently Deleted*
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    2 months ago

    Idk man, I have a federally compliant 1 way pager. So it’s not illegal. We score the highest marks on our DoD security audits every year. Theyre distrubuted from the security office, so I’m sure they do some sort of vetting on each individual one.

    We’re a govt contractor, but our civilian govt counterparts use them too


  • Sc00ter@lemm.eetoTechnology@lemmy.world*Permanently Deleted*
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    2 months ago

    People that work in classified environments. You can’t have smart devices (phones, watches, anything that communicates with the outside) while in these controlled spaces. pagers are acceptable because they’re 1 way communication, so there’s no risk of data leaks from the classified space


  • That first part reads as “get rid of everything I don’t like.” I fundamentally disagree and so do the devs. Their core design philosophy was that it was 1 cohesive world. It should stay that way.

    They did start balancing weapons between game modes through design. Making perks take kills streaks or rapid kills, or by picking up drops from killing monsters, etc. Things that activate perks that can easily be completed in pve, but not so easily in pvp.

    Their biggest problem, frankly, was that they didn’t do d3 or sunsetting anymore. The game got too bloated and unmanageable. You didn’t need new loot to do new activities and they just got stale. I agree they shouldn’t have removed all that content, and the story should be replayable, like in D1… which, had they released a D3, that content probably would have existed in D2 still.




  • Sc00ter@lemm.eetoScience Memes@mander.xyzPeer review
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    3 months ago

    This is a lesson I try to teach my kids every day. When they get upset they can’t do something, I ask, “well whatd you learn?” And sometimes it’s as simple as “that didn’t work.” Other times they think for a second they try something new.

    Failure is a learning opportunity. Take advantage if it.



  • Thats just the difference between a good engineer and a bad engineer. A good engineer designs things around how others are going to use them, and the design with tolerance. They would have known you use 50kg bags, and realized that’s what you’re going to do.

    In my field, we know people are gonna put things together with a hammer if it’s too tight, so if it’s intentionally a tight fit, we make it so there’s no room to swing a hammer