

Son, son, son, you gotta step up your battery game man where’s your capacitance? I see you were trying to get it smoothed out in later cycles but you need way way MOAR. The battery bank must grow.
All my solar factories are a never ending balancing act of expanding about a continents worth of panels and batteries as needed. Its not a bad idea to have the fuel burning steam engines on grid as backup while you get energy completely figured out.
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Automate panels + batteries+transformer poles
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set up a robot construction network grid then create two blueprint variants that fill up a big transformers poles worth of batteries or panels
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copy/paste over a vast area of desert thats we aquired from the natives through ‘advanced civil forfeiture techniques’.
This will serve you well enough until your production energy demands scaling become so rediculous that pasting acres of solar on a continental level no longer becomes a viable solution. At that point you swallow your hippie pride and figure out how nuclear reactors work.
You only have so much input resource production per second flowing down the assembly lines and its consumption is a distributed spread across all your processes that use it. Each production process eats into your limited resource economy and lessens the amount of available input elsewhere both energy and input wise.
If one process gets knocked out the others get a boost to resources. If enough of them get knocked out you stop consuming more than you produce input wise and it starts backing up. Thats at least one scenario.
One benefit of stacking a lot of train cargo with chest and four way equal divider splitter lines is that it creates a great input buffer for production. train cargo and chest feeding assembly lines filled with items are like item version of solar battery banks.
Its also what makes green arms so valuable for feeding assembly lines as they can uniquely stack a ton of items in one belt space especially with upgrade research