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Cake day: October 22nd, 2023

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  • The American ambassador to Canada is a spineless fuckstick of a coward. He also started crying like a tiny infant who had gotten colic the other day, because, apparently, anti-American sentiment is quite high in Canada and he doesn’t understand why.

    The Beaverton is the Canadian version of the onion. They made a news article yesterday saying that the American ambassador threatened to bomb an invade Canada unless the anti-American sentiment improved. I legitimately thought that quote was fucking real.

    Just a demonstration of both how difficult it is to make satire today, as well as how believably fucking insane Americans usually are in this current era.








  • Stamets@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    1 month ago

    This was not one of those situations though. Every reddit thread talking about this game has a ton of people who were playing at the time or after launch and all saying that it’s just a poorly done game.

    I got it when it came out and tbh… it’s just not very good. I think a big reason games in the indie world become well sold is because of positive word of mouth (Balatro, slay the spire, vampire survivors etc) and this one was just… not good. I wouldnt recommend it personally. Source

    That whole thread is filled with people talking about the state of the game before launch of 1.0 as well as the launch. Also some very good points about the weakness of their financial choices if they ended up broke at the launch of 1.0.



  • Stamets@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    1 month ago

    I would agree if not for this. This is a list of all of the things that they promised in early access that they would add to the full game. Guess how many of these things are there?

    How is the full version planned to differ from the Early Access version? Here is the list of the features that we still need to implement:

    Themed dungeons | Biomes: post-hell | Biomes: sky | Technology | Vehicles & Mechs Grapple hook / ninja rope | Modding compatibility | God Saucer (minigames area) Tower of 100 challenges | Themed parallel dimensions | Fluid dynamics Biomes: oceans | Fishing | Programmable robots | Wiring | Pipes | Thunder Fire (buildings can catch on fire etc.) | Achievements / Game encyclopedia / Compendium Temperature | Gas dynamics | Dynamic buildings (build your ship)



  • Stamets@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    1 month ago

    Said this on /c/gaming as well but

    I have no doubt that this bug played a part in their sales… However… The game was in early access for a decade before it actually released in 1.0. This was the 1.0 change log:

    Changelog 1.0.0 - 12 december 2024

    Adds:

    • Guidance system: uses the completion tree to display objectives and help the player to progress. The guidance system can be disabled in Game options.
    • Option to change the direction only when moving with the keyboard (player is not facing automatically the mouse)

    Changes:

    • Quests and dialogs with the crystal have been removed and replaced by the guidance system
    • Worm transformation is always visible

    Various bugs fixed

    So to be honest, I’m not entirely sure that that launch was much of a launch to begin with… While the bug definitely had a part to play, I’m not sure this would have sold anything in the first place. It’s a terraria clone that was dragged through early access for a decade before launching in a way that doesn’t actually feel like a launch.