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Joined 2 years ago
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Cake day: June 16th, 2023

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  • Excellent. We should play games on our own terms. I’ve hit skill barriers in many games, set them aside ‘for a short while’ and never returned to them. I bet I’ve missed so many great moments due to this so now my policy is to lower the difficulty if I’m getting too frustrated.

    Also, difficulty levels can be quite arbitrary especially in games that have a particular play mechanic and then introduce something complete different for one level. (My pet hate is token platforming inserted into shooters.)

    I remember one game (Indigo Prophecy I think) had a tiny segment that required subtle joystick control to get the player across a narrow beam. Nothing else in the game was like this. I couldn’t do it, countless fails. I asked my young nephew to have a go and he got it on the first try.






  • Judging by their ships, they have gravity generators which are small enough and have a small enough ratio of energy consumption to energy generation to be used in something like the Millenium Falcon.

    Indeed and it’s quite clear that the Falcon has two gravity planes perpendicular to each other: 1. the plane that supports everyone on the main deck (cockpit, crew lounge, etc.) and 2. the gun battery gravity plane at 90 degrees. This is easiest to see in A New Hope during the TIE Fighter battle in the escape from the Death Star. Han and Luke are sitting back-to-back, separated by a short corridor that sits perpendicular to the main deck. I don’t think most people notice this because it’s not obvious.