

the modding scene on linux and how much busywork that took, that just killed a little bit of my soul.
Care to expand on that, I’m not too used to modding games, but from the times I tried it, it’s my understanding that 99% of the times it’s just putting stuff into the right folder. If not how is it different from Windows?
Alright so modding is actually harder on linux and stupid. You should use a mod manager and not manually install your mods so you can uninstall them easier, resolve conflicts easier, manage them, etc. But the mod managers don’t all work on linux natively. So you end up trying to get steam tinker launch working (to use vortex or mo2, but the creator hates modding and will let you know) or using other random things on github (like jackify). I spent way too much time trying to get this stuff to launch and that is before you start actually modding. I ended up doing some distro hopping to get the mod managers to work and ended up on CachyOs.









That’s the only one I know that runs on linux well, but it is not popular in most of the games I mod. I would not be able to make huge Skyrim modlists on it. I could string some valheim mods on it, but that’s about it so far. I stayed on windows for so long because I needed not just the games to run, but the mods I spend a lot of time on tinkering as well. I even tried other things like pushing a payload to a Nintendo switch recently and ended up just going back to my windows install where it detected RCM right away (but the linux tools I tried didn’t).