Indie Devs haven’t even begun to fully leverage all the new tools offered by recent Blender / Unreal / Godot.
And AAA studios are too big to leverage them effectively.
I think we’re going to see continuing leaps forward in workflow and tools, allowing smaller teams to make whatever they want at any scale. We’re kind of already there honestly, it just about applying it all meaningfully.
Indie Devs haven’t even begun to fully leverage all the new tools offered by recent Blender / Unreal / Godot.
And AAA studios are too big to leverage them effectively.
I think we’re going to see continuing leaps forward in workflow and tools, allowing smaller teams to make whatever they want at any scale. We’re kind of already there honestly, it just about applying it all meaningfully.