I remember when Proton launched it was like magic playing games like Doom and Nier Automata straight from the Linux Steam client with excellent performance. I do not miss the days of having the Windows version of Steam installed separately.
I remember when Proton launched it was like magic playing games like Doom and Nier Automata straight from the Linux Steam client with excellent performance. I do not miss the days of having the Windows version of Steam installed separately.
Are we watching a “changing of the guard” where the studios that used to bring out the hits are dying, shedding their talent and new indie projects are blooming in the fallout? I remember Bioward being a fantastic studio during the Mass Effect (and prior) years. They’re a shell of their former selves now. I see this happening with Bethesda now too, although Starfield is not that bad. It’s just nowhere near as epic and fun as Skyrim was. Then you have studios like CDPR that seemed poised to take the crown with CP2077, and although it’s a great game, they certainly fumbled hard at launch. It’s an interesting time in the game industry.
Hey pro tip, if a game isn’t nearly as epic and fun as one that was released like 12 years ago, then its OK to call it a bad game. Cuz that’s certainly not good
Indie Devs haven’t even begun to fully leverage all the new tools offered by recent Blender / Unreal / Godot.
And AAA studios are too big to leverage them effectively.
I think we’re going to see continuing leaps forward in workflow and tools, allowing smaller teams to make whatever they want at any scale. We’re kind of already there honestly, it just about applying it all meaningfully.
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