

It uses JIT methods to swap dudes in as needed. Now we just have to find the mean jerk time
It uses JIT methods to swap dudes in as needed. Now we just have to find the mean jerk time
As another user said, typographers still exist. And, until now, computers weren’t really a threat to their job security. They were just a new set of tools they had to adapt to. But, if I was running a business and had little regard for ethics, why would I hire a typographer when I could just ask an AI to generate a new font for my billboard, and have it done in 30 seconds for free?
I get the argument that AI is a tool that lowers the barrier of entry to certain fields, which is absolutely true. If I wanted to be a graphic designer today, I could do it with AI. But, when I went to sell my logo to the small company down the street, I’d have to come to terms with the fact that the owner of that business also happened to become a graphic designer that very morning, and all of a sudden my career is over before it started.
This really depends on what you consider “progress”. Some forms of AI are neat pieces of tech, there’s no denying that. However, all I’ve really seen them do in an industrial sense is shrink workforces to save a buck via automation, and produce a noticably worse product.
That quality is sure to improve, but what won’t change is the fact that real humans with skill and talent are out of a job because of a fancy piece of software. I personally don’t think of that as progress, but that’s just me.
As someone in my 20s who grew up on Windows XP era games, then lots of PS3 games, I’m very attuned to latency. My computer was lower mid-teir at best, and the performance standards for console games were nowhere near what they are today, so the first time I played a game on a high performance machine at 100+FPS/Hz refresh rate, it was like seeing color for the first time.
Considering I payed to play those campaigns, not watch them on YouTube, I’ll just save my time. Warframe has scratched the Destiny itch for me in recent years while also respecting me as a customer
From what I remember, this started as a solo dev’s passion project, and he refused most help fearing it could compromise his vision. Unfortunately it got to the point where development slowed and I beleive even stopped completely for a time. I’m not sure if he ended up overwhelmed, or maybe just got bored or ran out of funds, or maybe a combo of those, but a couple years back he decided to bring in a few more people to share the burden and finally get the project finished.
Does this mean that sunsetted content can be played again (ie the original campaign)? If so I would mayhe consider getting back into it. Otherwise I still have no interest in returning
In my experience of maintaining Arch, it’s as simple as:
-Keep your packages up to date -Keep your mirrorlist up to date -install a package called “pacdiff” and run it after every update (certain config files need to be manually replaced/updated after system updates, pacdiff handles this for you. This actually includes your mirrorlist).
Anything else really just boils down to individual issues with packages which could happen on any distro, or really and OS in general. As another user said, if you got Arch installed as a newer Linux user, you’re already doing well.
Been running the same Arch installation for a bit over a year. Minor issues here and there, but nothing out of the ordinary for general computer use.
Learning was hard. I’d say it took me a good year before I was really genuinely comfortable with Linux overall, and even then, it was quite a while longer before I felt I could call myself experienced or proficient.
I will say this, switching to AMD was a massive step up in terms of reliability. Also, and this is just my experience, but as someone who also started on Ubuntu, I’ve had far fewer weird obscure issues on Arch than on that, or any other distro I’ve tried. It’s daunting, but it’s so well documented that it’s almost impossible to have an issue with no known fix.
I would love to see a Palworld update that changes the balls to cubes. Same animations and effects, same textures, just stretched over a cube.
There’s definitely something special about that era of games. The community would really shine and make creative stuff with relatively limited tech.
https://youtube.com/@excavation_goldsrc
This is the mod that’s blown me away the most. They somehow made the limitations of the Goldsource engine look stylish, all the while having some incredible animations and model design. Unfortunately development is temporarily paused but hopefully they pick it up again soon.
Whats funny is that most 20 year old multiplayer games today (at least on PC) are still perfectly playable because the server tech was given to the community, at launch. Battlefield 2 hasn’t been available for purchase anywhere officially in well over a decade, there’s still a dedicated, albiet small community.
I understand that with large, persistent worlds, it’s hard to release that server tech, but at least some form of it should be published. Ie, a smaller variant that maybe just lets a couple people join up as a co-op party, rather than dozens of people running around a large map at random, like in The Crew.
Ive seen some genuinely impressive GoldSource mods pop up in recent years.
Is it possible to learn this power?
That word, I do not think it means what you think it means.
Don’t forget that they’re buddy buddy with amazon, and have even included amazon sourced ads within the OS at one point.
I would hazard a guess that this was brough up in reference to a meme on this board showing a close up of someone snorting a line of white powder. I can completely understand why that might not be considered suitable for all places and audiences.
The Other Guys. At first glance, it’s a buddy cop comedy that harkens back to Lethal Weapon, but with humor typical to ~2010. But, the more you watch it, the more Zucker brothers esque, 1980s surrealist comedy influences you notice. One of the most subtly weird and funny movies to me, I’ve probably seen it, no lie, 10 or 15 times.
The PS3 fat could only read PS2 disks because it had stripped down PS2 hardware included. It was effectively a PS2/3 combined. This was part of what drove the cost up, so they gutted that hardware from the slim.
PS4s can’t read PS3 disks because the PS3 used a bespoke PowerPC based chipset that was a colossal pain in the ass to develop for. So for the PS4 to have backwards compatibility, they would have had to either A, include PS3 hardware in the PS4 (expensive) or B, create an efficient software translation layer/built in emulator (see “pain in the ass”).
From what I have heard, they smartened up with the PS5. It’s basically just a faster PS4. At it’s core, it’s based on very similar hardware, so it’s easy to make PS4 games run without issue, but the boost in performance allows games designed specifically to take advantage of it.
The postmarketOS wiki has info for specific devices, but also an article on installing the generic Snapdragon
865845 build of the OS on any device with that chip, of which there are numerous, many without extensive support. That might be a starting point?