• 0 Posts
  • 766 Comments
Joined 3 years ago
cake
Cake day: June 14th, 2023

help-circle
  • I would say that, but… there are a lot of, for example, Japanese companies that have been around for decades or centuries making great stuff the way they always had. Unless you’re saying Japan isn’t a capitalist country (I’d love to see how that argument plays out), I’d say there’s some difference in company culture that leads to enshittification.

    I’ve heard in some cases it happens when a new CEO takes over and they have no respect for the existing culture, and just want to “make their mark” by chasing short term profits.



  • It’s easy to get mad at people for not knowing the things we know. It’s incredibly frustrating. But then they know things we don’t. Turns out there’s way too much stuff to know and we can’t all know everything.

    Modern life is unbelievably complicated and everyone is failing to manage that complexity to a level that would satisfy all the idealists. In light of all that, I find it hard to blame them for it.



  • They are for marketing but not in the obvious way. Achievements really exist to tell game developers what parts of their game people are actually playing. Sure, some obscure achievements may be very hard to get and thus not tell them anything useful, but a lot of games have super basic checkpoint “achievements” like “start the game for the first time” or “play through the first level.”

    With enough of these, a game developer can tell what parts of their game were entertaining and engaging and what parts were not. Sometimes this information can be used to decide how to improve the game. Other times it may only be useful as a lesson for future games (by that developer) to learn from.









  • I don’t play AAA games anymore (haven’t in years) but I still feel somewhat sympathetic to their plight. What has happened to them is the same thing that happened in the music industry and the film industry and a long time ago in the book publishing industry.

    The marketplace is too crowded with quality stuff and so it’s extremely difficult to compete with what’s already out there. The only real answer is to take massive risks and hope you can hit a home run. Unfortunately, AAA studios just like big movie studios aren’t set up to take risks anymore. They’re set up to spend a huge amount of money on a project that’s supposed to be guaranteed to succeed. Indies can survive more easily in this space because they’re small so they can take more risks.

    It’s like the dinosaurs after the asteroid impact. The big ones are dying off and the tiny ones are surviving and will eventually become birds. Or something I dunno!



  • As I’ve grown up, the most depressing realization I had is that adults are a myth. No one knows what the hell they’re doing. People can be good at doing their thing in a specialty but world leaders are mostly putting on a brave face.

    There’s no real plan. No one’s on the same page. No one’s steering the ship. It’s just a whole lot of hemming and hawing, and a few idiots doing the bull in a china shop routine.


  • The problem with these games is ranked online multiplayer. Back in the arcade days no one knew the damn frame timings. People just played and had a good time with each other in person. Console ports brought that experience home so you could enjoy it with friends and family, without needing a roll of quarters. No one had any issues with anxiety over these games because you were just hanging out with friends playing a game together. Sometimes you won, sometimes you lost. If your brother’s Ryu was too good, you just challenged him to beat you with a different character.

    Online ranked play takes all that away. It makes the competition serious even if you don’t want it to be. Now you’re always being matched up against an equally skilled opponent playing their best character. You never feel like you’re making progress because every match is tough as nails. For people who thrive on competition, that’s great. For everyone else it really sucks!