

Give it credit for trying to expand the Amnesia format. Hopefully the reactive monster is a bit more developed than in Alien Isolation, where the xenomorph largely just started camping when it knew the player was nearby.
Fail states for these kinds of games are really tricky to get right. The game quickly becomes frustrating instead of frightening if the monster is too difficult to avoid or evade, but a monster that’s just glorified set dressing also ain’t very scary.



Both of those take basically the same amount of time. It’s very fast on Windows if you pin the folder you want to that list you’re talking about skipping.
Almost like that’s intended or something. Weird!