oce 🐆

I try to contribute to things getting better, with sourced information, OC and polite rational skepticism.
Disagreeing with a point ≠ supporting the opposite side, I support rationality.
Let’s discuss to make things better sustainably.
Always happy to question our beliefs.

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Joined 2 years ago
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Cake day: July 7th, 2023

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  • As of 7 September 2025, there are 7,052,247 articles in the English Wikipedia containing over 4.9 billion words (giving a mean of about 706 words per article). The total number of pages is 63,983,130. Articles make up 11.02 percent of all pages on Wikipedia. As of 16 October 2024, the size of the current version including all articles compressed is about 24.05 GB without media. https://en.wikipedia.org/wiki/Wikipedia:Size_of_Wikipedia

    The following graphic illustrates how large the English Wikipedia might be if the articles (without images and other multimedia content) were to be printed and bound in book form with a format similar to Encyclopædia Britannica. Each volume is assumed to be 25 cm (9.8 in) tall, 5 cm (2.0 in) thick, and containing 1,600,000 words or 8,000,000 characters. The size of this illustration is based upon the live article count manually adjusted by the average word count on an irregular basis on a user subpage of the graphic’s creator Tompw. The growth rate is approximately one full volume every three days if the increase in average article size isn’t accounted for over time. The print volumes as shown in the illustration would take up just over 9.34 m3 (330 cu ft) in total volume.








  • As a Guild Wars 1 player, I was very excited and really followed the hype for GW2. Only to be disappointed to how different it was from the one. Can’t blame them for innovating, but it was not the continuation of what me and my friends wanted. The shift to being more of an actual MMO made me feel completely insignificant in PvE, using just the basic automatic attack or doing my best to combine my skills didn’t make a difference, the mob would kill the monster anyways. In GW1, all of PvE is instantiated just for your small group, so in general, everyone’s action is important. The PvP felt very generic and didn’t have the uniqueness of the 8v8 of the 1 anymore. I really appreciated the constant gameplay innovation from Mike O’Brien (Warcraft, Diablo, StarCraft, Guild Wars) and the art direction of Kekai Kotaki, but it was just too different of a game.



  • For reference, Palantir are not the only ones to provide supposedly fancy UIs on top of data messes, there are many others like Talend, Datahaiku, Alteryx etc. Those platforms are not magic, they will still need a lot of little hands to wrangle the data mess to get it in a useful state, if there’s ever an actual motivation to do that, and it’s not all pretending to be “data driven”. Usually, the data engineering community hates those graphical tools that are designed to convince executives rather than help engineers because no UI can be as powerful as a code base in this field. Palantir is special in how they managed to convince the executives of the police and administrations.


  • oce 🐆@jlai.lutolinuxmemes@lemmy.worldAn enigma.
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    1 month ago

    Some people put so much time and energy in this kind of stuff. Imagine we could harvest this level of motivation from everyone and put it at the service of the sustainable transition, we would have stopped global warming at the +1.5⁰C mark.