

I just signed up with Fluxer last night and chat with one of my old Discord friends. Fluxer is still very much in beta and under development, but seems to be a pretty promising open source clone of Discord.
I am not a robot. I promise.


I just signed up with Fluxer last night and chat with one of my old Discord friends. Fluxer is still very much in beta and under development, but seems to be a pretty promising open source clone of Discord.


They’re only catalyzing and speeding up the demise of humans. Thanks for supporting the cause, cuz who needs humans anyways when the robots take over everything?..


Yay, more lost jobs for humans!
The rooster came on both.


I’d use a pencil eraser to polish off surface level tarnish, no need to bust out the grinders here. But otherwise your comment is on point.


Regarding the magnet contact area, the magnet was blocking most of the ambient air from the silver. Given that the spoon was where most spoons live anyways, the kitchen, consider all the food scents and vapors it has experienced on the fridge, that likely accounts for the sulphur oxidation others have mentioned.


The bottom side wear is probably largely wear from the spoon slightly wobbling every time the fridge door is opened and closed.


Meh, DOSBox is plenty suitable enough, and QBasic is easy enough to find…
https://winworldpc.com/product/qbasic/1x
I can’t promise that DOSBox emulated results will give the exact color results as original old-school hardware on an old CRT, but results should still be mighty close.
The raw input data files are pretty simple to generate with most graphics software, just downsample down to potato 80x25, then export to raw 888 RGB format.


Sure, have at it!
Sorry it’s not a full complete dump with examples, but it’s programmed in QBasic 1.1 and converts raw RGB pixel data into equivalent closest matching color halftone onscreen characters. I designed it in mind with DOS text modes of either 80x25, 80x43, or 80x50 text modes, but I’m sure the technique can work with any text mode that can properly render the old DOS block characters. But, I’m betting that whatever device you’re using right now is almost certainly not configured to display the old DOS block characters as they were back in the day.
Good luck!
REM TEXTPSET.BAS
REM over_clox - February 26, 2008
DECLARE SUB DisplayRAW (FileName$, W%, H%)
DECLARE SUB TextPSet (X%, Y%, R%, G%, B%)
DECLARE SUB TextPixel (Red%, Green%, Blue%, Char$, FGround%, BGround%)
DECLARE SUB HTMtoRGB (HTMColor$, Red%, Green%, Blue%)
TYPE PaletteType
R AS INTEGER
G AS INTEGER
B AS INTEGER
END TYPE
REDIM SHARED DOSPalette(15) AS PaletteType
REDIM SHARED FakePalette(15, 7, 1 TO 3) AS PaletteType
RESTORE
FOR I% = 0 TO 15
READ HTMColor$
HTMtoRGB HTMColor$, R%, G%, B%
DOSPalette(I%).R = R%
DOSPalette(I%).G = G%
DOSPalette(I%).B = B%
NEXT
FOR C% = 1 TO 3
C2% = 4 - C%
FOR B% = 0 TO 7
FOR F% = 0 TO 15
R1% = DOSPalette(F%).R: R2% = DOSPalette(B%).R
G1% = DOSPalette(F%).G: G2% = DOSPalette(B%).G
B1% = DOSPalette(F%).B: B2% = DOSPalette(B%).B
FakePalette(F%, B%, C%).R = (R1% * C% + R2% * C2%) \ 4
FakePalette(F%, B%, C%).G = (G1% * C% + G2% * C2%) \ 4
FakePalette(F%, B%, C%).B = (B1% * C% + B2% * C2%) \ 4
NEXT
NEXT
NEXT
'MS-DOS Text Mode 16 Color Palette
DATA 000000,0000AA,00AA00,00AAAA,AA0000,AA00AA,AA5500,AAAAAA
DATA 555555,5555FF,55FF55,55FFFF,FF5555,FF55FF,FFFF55,FFFFFF
CMD$ = COMMAND$
IF CMD$ <> "" THEN
DisplayRAW CMD$, 80, 25
ELSE
DisplayRAW "LOGO.RAW", 80, 25
END IF
'DEF SEG = &HB800: BSAVE "LOGO.BSV", 0, 4000
COLOR 7, 0
DO: Hit$ = UCASE$(INKEY$): LOOP WHILE Hit$ = ""
SUB DisplayRAW (FileName$, W%, H%)
FileNum% = FREEFILE
OPEN FileName$ FOR BINARY AS FileNum%
CLS : WIDTH W%, H%
ScanLine$ = SPACE$(W% * 3)
FOR Y% = 0 TO H% - 1
GET #1, , ScanLine$
FOR X% = 0 TO W% - 1
R% = ASC(MID$(ScanLine$, X% * 3 + 1, 1))
G% = ASC(MID$(ScanLine$, X% * 3 + 2, 1))
B% = ASC(MID$(ScanLine$, X% * 3 + 3, 1))
TextPSet X%, Y%, R%, G%, B%
NEXT
NEXT
CLOSE FileNum%
END SUB
SUB HTMtoRGB (HTMColor$, Red%, Green%, Blue%)
Red% = VAL("&H" + MID$(HTMColor$, 1, 2))
Green% = VAL("&H" + MID$(HTMColor$, 3, 2))
Blue% = VAL("&H" + MID$(HTMColor$, 5, 2))
END SUB
SUB TextPixel (Red%, Green%, Blue%, Char$, FGround%, BGround%)
' °±²Û (32,176,177,178,219)
Diff% = 768: BGround% = 0
FOR F% = 0 TO 15
RDiff% = ABS(DOSPalette(F%).R - Red%)
GDiff% = ABS(DOSPalette(F%).G - Green%)
BDiff% = ABS(DOSPalette(F%).B - Blue%)
NewDiff% = RDiff% + GDiff% + BDiff%
IF NewDiff% < Diff% THEN
Diff% = NewDiff%: Char$ = "Û": FGround% = F%
END IF
NEXT
FOR C% = 1 TO 3
C2% = 4 - C%
FOR B% = 0 TO 7
FOR F% = 0 TO 15
RDiff% = ABS(FakePalette(F%, B%, C%).R - Red%)
GDiff% = ABS(FakePalette(F%, B%, C%).G - Green%)
BDiff% = ABS(FakePalette(F%, B%, C%).B - Blue%)
NewDiff% = RDiff% + GDiff% + BDiff%
IF NewDiff% < Diff% THEN
Diff% = NewDiff%: Char$ = CHR$(175 + C%)
FGround% = F%: BGround% = B%
END IF
NEXT
NEXT
NEXT
END SUB
SUB TextPSet (X%, Y%, Red%, Green%, Blue%)
TextPixel Red%, Green%, Blue%, Char$, FGround%, BGround%
LOCATE Y% + 1, X% + 1: COLOR FGround%, BGround%: PRINT Char$;
END SUB


Yeah, I don’t think that’s particularly feasible with my prime directives in coding things meant to render on a potato. If I’m ever gonna revisit that old code again, I want it to continue to be able to run on old-school 286 CPUs, real raw hardware.
Like sure I don’t mind writing old QBasic/QuickBasic code under an emulator, but if I’m writing on such an antiquated language for legacy hardware, I wanna be able to transfer it to a floppy disk and run it on actual hardware from the era.
Other than that, going back to the good old days, I don’t see much reason to do such coding on modern systems. Though I will say this much, neofetch and the newer fastfetch are pretty awesome character based sysinfo utilities!
I just don’t see myself trying to jump through conversion hoops such as ASCII to ANSI for such a project to even keep me awake…


I’m not exactly sure how I’d incorporate both techniques into the same rendering system though.
My method doesn’t use letters, numbers or punctuation characters, mine uses the DOS mode block characters, blank space, 25%, 50%, 75% halftone characters, and the 100% solid block character.
I could probably get a little closer to sharper shape edges with my method if I add in the upper half block and lower half block characters, but when using those characters I’m no longer able to use the halftone dithering and would be limited to 8 background and 16 foreground colors…
I dunno where I’d really even start (over) again to use alphanumeric characters with my text rendering method…


I made one myself many years ago for DOS, but mine renders in 512 pseudo halftone colors from a base palette of 16 colors. Results look pretty nice for whatever it’s worth, but yeah mine doesn’t focus on their efforts to get more crisp edges.
Still neat though, food for my thoughts even, should I ever revisit my old project.
I was just joking too, but dad seriously said that, almost every time we had friends over and a doobie going around…
Umm, okay. I still have ashes available, you gotta roll it and smoke it yourself though…
Just tell the dude you’re refilling the grave, as you toss the bones back in…
My dad wanted us to roll his ashes into a joint and smoke him.
We respected his wishes to be cremated, but I’m sorry daddy, I don’t think anyone’s gonna be smoking your ashes…
Is it even looking for black and white / greyscale photos?
What if I give it a B&W of my own face? 🤔
Just use a picture of your dead grandpa, I’m sure he won’t mind…


That’s cool 👍
I’d still end up cleaning it, both to avoid future corrosion, plus that soot freaking stinks!
Honestly I have no idea yet, as I only heard of it and signed up last night. I am optimistic though…