

The Entropy center is the most thoughtless puzzle game I have ever played. No puzzle requires any process besides “how would you do this simple task forwards? Now do it backwards”.


The Entropy center is the most thoughtless puzzle game I have ever played. No puzzle requires any process besides “how would you do this simple task forwards? Now do it backwards”.
Unfortunately that’s not how it works. This is coming from someone who studied computer hardware and software in university.
Cache sizes are a trade off. Small cache means quick access speeds but higher chance of a cache miss. Larger caches have a lower access speed but a lower chance for a cache miss.
This is why we have different levels of cache on a computer actually. It allows us to harness the benefits of the different sizes of caches without impacting the speed as much. With multiple layers we can have small caches that are super fast and then larger caches that are slower and so and so forth. This way we can have both speed and size.
Generally there’s a reverse relationship between size and speed. A 8gb cache would also be super slow thus defeating the purpose of the cache. If it were so easy every cpu would have a huge cache
Nintendo doesn’t report digital sales of their games… so RDR2 has sold more than Mario kart 8 physical sales. The impressive part is that it’s still likely so far behind Mario kart 8’s total sales count.
I am a bit surprised of the bad reporting in this article to not realize that distinction