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Joined 3 years ago
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Cake day: June 10th, 2023

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  • trslim@pawb.socialto196@lemmy.blahaj.zone•imdb rule
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    27 days ago

    i thought end of oak street was really good, i really liked it. it was kinda dumb, but i liked that i could just eat popcorn with my hubby and have a good time.

    a movie i did not really enjoy was the Odyssey. It was too dark, it was too loud, it had some cool scenes, for sure, but it also took itself just way too seriously. like, I couldn’t get into it for some reason, but Oak Street, i could, idk why.





  • The only one i have a gripe with is the Brand of Sacrifice. Yes, in the Berserk world, it marks one for sacrifice by the Godhand. But we dont live in the Berserk world. To me, the Brand is a sign of struggle, and a symbol of resisting fate and destiny. It’s standing up for yourself, even when the easy thing would be to lay down. It’s facing adversity and pain when the world wants to kick you and beat you down. That’s what the Brand means to me.

    But fuck Griffith, i want that twink obliterated.








  • Destiny 2. Its such a toothless, soulless game. There’s no message, no meaningful story since its a live service, nothing changes in the world as far as i can tell, the themes are all over the place, and, this one is personal, the artstyle is so sterile and corporate. There’s no bite, no edge, nothing that hooks me in to this world. Sure the gunplay is good, but the gameplay is bogged down by just bloated rpg mechanics and loot mechanics, and i need more than gunplay, i need an interesting atmosphere or characters. Risk of Rain is a good example of having great gameplay, mixed with a great atmosphere and intriguing world. Its darkly humorous, it’s over the top, its lonely at times, it has bite and character.

    Edit: Maybe im a little bit of a hypocrite, because one of my timesink games is Elite Dangerous, but i think that artstyle blows Destiny 2 out of the water.