

Squad has massive problems on UE5, it’s got all the visual artifacts and blur (even with no AA on?) that you would expect from a game on the engine.
Squad has massive problems on UE5, it’s got all the visual artifacts and blur (even with no AA on?) that you would expect from a game on the engine.
I’d agree if TAA wasn’t just complete ass.
I really dont mind solutions like upscaling, but it should be for people with older hardware, so they can run newer games better.
Instead it is used as a crutch by developers to gain some “performance” out of their poorly made game (Not blaming devs individually here, they are all probably overworked on titles like this and they wont have much of a say in what tools or timeframe they have). You are right, it’s a capitalism issue too.
TAA just looks like I have grease smeared over my monitor… the only acceptable AA for deferred rendering is SMAA honestly, but I still think it’s a misused technique in most cases, I have only seen a few games look good with it. Games with it usually have lots of visual flaws, that they hope TAA smears over. But then you just get a blurry game.
Yes, the engine could be used well, but it’s used for it’s out of the box “good” graphics, lighting and such. Which then yes, devs slap on shitty DLSS, frame generation or whatever at the end to reach a somewhat playable framerate (or “framerate number” should I say with the way things are going. Fuck you Nvidia).
No developers are going to spend ages tweaking the engine to get good performance when people will just buy the game regardless. I’ve yet to see a good performing UE5 game with good fidelity and I probably never will because it’s entirely reliant on TAA as it’s deferred rendering as standard. I hate seeing developers abandoning their own in-house engines just to swap to shitty UE5. I know, I know, it’s all about the money…
The engine is a plague, as every developer is seemingly moving to it. Chasing “upgraded” graphics that no one asked for. All games consolidating onto one engine is very bad.
It’s good for movies, bad for games. Give us good raster performance back, no TAA, no upscaling, no frame gen.
Modern gaming, why expect anything more?
Avoid UE5 games, they are all the same. Underperforming messes.
Huh? I was just curious, because it’s quite different if they used this as their main-channel. Using WhatsApp for that would be crazy.
Was this their main channel of communication or just a group they had for supporters?
I think you can enable it as the default mode and then it will load the game quicker? Definitely checkout Unciv though if you haven’t already!
You can play Unciv I guess, I don’t see why you would want a strategic view only though? Nothing stopping you just using that mode exclusively yourself.
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Nah, 5 is still the goat.
Steam (and PC in general) just lends itself to indie games more, which is good. It could do better, but overall there’s a lot of great games that get the recognition they deserve. Triple A finds most of it’s success on consoles, where they can easily market it on the front page of the console, rather than just on the store.
But PC is (unfortunately?) really getting mainstream now, so we are starting to see a lot morals thrown out the window by consumers just to play the latest AAA slop too.
We have centimetres, how hard is it to just provide the measurements of a piece of clothing with it?
The main dev is pro-russia.
They’ll just say the moon pulls the water around as it circles above the flat disc or something idk
Dont use brave, use uBlock Origin and Firefox.
Or FreeTube on Desktop.
For mobile, NewPipe or one of its forks, e.g. PipePipe for SponsorBlock too.
This please, everywhere https://thebestmotherfucking.website/
We can see his eyes now and he can see unobstructed! Id say a very nice trim indeed, what a handsome boy!
You cant toggle it, or you get loads of shimmering, you cant use it because you get loads of blur. There’s ghosting even without AA. This is the exact problem, there’s no good implementation if you are relying on TAA and/or DLSS as anti-aliasing. Squad suffers it, the same as any UE5 game.