Our brain processes simple symbols objectively faster than words - it’s why when you see a stop sign they all are 🛑s.
Your 🧠 processes 🛑 faster than the word “STOP” which is made up of several letters that you have to first understand, combine, and then remap in your mind internally.
Symbols that represent objects or entire words are a more direct mapping than words composed of multiple letters.
If you’ll permit me to dust off my old game design hat… similar to the principle as to why it was easier to move Mario in any of his 3D games than it was to move your character in the original PS1 versions of Resident Evil. Less layers of “mapping.” In Mario, you just angle the stick relative to YOUR view to make Mario go “that” way.
In the original Resident Evil games (and other earlier “3D” perspective games pre-Super Mario 64), tilting “up” on the Dual-Shock L-stick made your character go “forward” from THEIR perspective, not yours.
Part of the challenge was being able to quickly “translate” that layer of mapping in your mind.
Me already teaching my 6 year old:
“press the L button”
“Not left on the dpad”
“That’s the left stick button”
“No not left on the left stick”
“Not the left on the right stick”
“that’s ZL!”
And now with this suggestion:
“No not the left face button either!”
Another option, if you want to be able to describe them with words instead of pictures, it naming them after the cardinal directions.
Our brain processes simple symbols objectively faster than words - it’s why when you see a stop sign they all are 🛑s.
Your 🧠 processes 🛑 faster than the word “STOP” which is made up of several letters that you have to first understand, combine, and then remap in your mind internally.
Symbols that represent objects or entire words are a more direct mapping than words composed of multiple letters.
If you’ll permit me to dust off my old game design hat… similar to the principle as to why it was easier to move Mario in any of his 3D games than it was to move your character in the original PS1 versions of Resident Evil. Less layers of “mapping.” In Mario, you just angle the stick relative to YOUR view to make Mario go “that” way.
In the original Resident Evil games (and other earlier “3D” perspective games pre-Super Mario 64), tilting “up” on the Dual-Shock L-stick made your character go “forward” from THEIR perspective, not yours.
Part of the challenge was being able to quickly “translate” that layer of mapping in your mind.
TL;DR - 🛑 > ”STOP”
Me already teaching my 6 year old: “press the L button” “Not left on the dpad” “That’s the left stick button” “No not left on the left stick” “Not the left on the right stick” “that’s ZL!”
And now with this suggestion: “No not the left face button either!”
No, let’s not use cardinal directions anymore.