• Cethin@lemmy.zip
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    6 hours ago

    I don’t think it’s better than NV as a whole, but there are things it does do better. Probably the biggest is the random events. They have a lot more variety and interaction then NV. You might end up with a BoS Remnant group spawn and a Deathclaw, and they’ll just start fighting. NV doesn’t really have this. It’s much more contained and scripted.

    In this way, 3 is closer to 1 and 2 than NV is. A large part of the first two games are the random events as you travel the world. NV is almost entirely predictable, with the same things always being at the same spots. 1,2, and 3 are fairly unpredictable while exploring. Landmarks will be the same, but what you see along the way usually won’t be.

    • VerilyFemme@lemmy.blahaj.zone
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      4 hours ago

      Spot-on. 3 absolutely follows the world design of 1 & 2, but it scales it down to a city area instead of part of a state.

      I’m a huge New Vegas fangirl, but I will say that the random encounters have kept Fallout 3’s world surprisingly fresh. I’ve burnt myself out on the 30 side quests, but if I just go explore then I usually see something new every playthrough. Hell, 3 was the game that really cemented Bethesda’s status as environmental storytellers with a real knack for making a space point toward its previous purpose. Back before they dropped so many skeletons in random places that it became a meme in Fallout 4.

      New Vegas simply does not have that type of design. There’s many more avenues to explore in quests and many more quests, but you can tell they focused the dev time almost entirely in that area. 10/10 tho, would recommend.

    • ampersandrew@lemmy.world
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      5 hours ago

      I’d consider the random events to be a pretty small part of 1 and 2, and a deterrent to frequent travel, alongside the built in time limits.