I’m going to be delivering an online intro to programming session to a non-technical crowd who will be “following along at home”. Because it’s online, I can’t provide them with machines that are already set up with an appropriate development environment.

I’m familiar with Linuxes and BSDs but honestly have no idea how to get set up with programming stuff on Windows or macOS which presumably most of these people will use, so I need something I can easily instruct them on how to install, and has good cross-platform support so that a basic programming lesson will work on whatever OS the attendees are running. Remember they are non-technical so may need more guidance on installation, so it should be something that is easy to explain.

My ideas:

  • C: surely every OS comes with a C compiler pre-installed? I know C code is more platform-specific, but for basic “intro to programming” programs it should be pretty much the same. I think it’s a better language for teaching as you can teach them more about how the computer actually works, and can introduce them to concepts about memory and types that can be obscured by more high-level languages.

  • Python: popular for teaching programming, for the reasons above I’d prefer not to use Python because using e.g. C allows me to teach them more about how the computer works. You could code in Python and never mention types for instance. Rmemeber this is only an intro session so we’re not doing a full course. But Python is probably easy to install on a lot of OSes? And of course easy to program in too.

  • Java: good cross-platform support, allows for teaching about types. Maybe a good compromise between the benefits outlined above for C and Python?

Any opinions?

  • HiddenLayer555@lemmy.ml
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    6 小时前

    I need something I can easily instruct them on how to install, and has good cross-platform support so that a basic programming lesson will work on whatever OS the attendees are running. Remember they are non-technical so may need more guidance on installation, so it should be something that is easy to explain.

    Honestly, as much as I personally despise it as a language and as much as you probably shouldn’t use it for large applications, JavaScript.

    If ease of setup and platform compatibility are your absolute top priorities, nothing beats it. Every mainstream OS runs JavaScript, and it’s already pre-installed in the form of a web browser. On any desktop system (and even mobile systems with some effort) you can use any text editor to write an HTML file with inline JavaScript and run it by just clicking it.

    Python, the next best option IMO, still requires knowledge of how to use the command line, and on Windows, requires installation that is slightly more involved than installing a regular program (adding it to your PATH, etc). Python for beginners are also limited mostly to console apps, and making a GUI is much more difficult especially for new programmers. Again, you’d first have to teach them what a console even is and how it’s actually still used by developers and is not a relic of the DOS days (something I’ve noticed non technical people tend to assume, they think GUIs made consoles obsolete). JS on the other hand is literally made to create GUIs on the web, meaning they will be able to create the kinds of software they’re already used to interacting with, which is both easier for them to wrap their minds around and also more enticing. Someone with no technical experience might wrongly assume that a text only interface is like “training wheels” and what they’re learning doesn’t apply to “real” software.

    More importantly, they will be able to show off what they built to their friends, without needing them to install anything or send source code or executables which can get blocked by social media filters. Services like Netlify will host your static pages for free, making sharing their work as simple as posting a link. Having a GUI is even more important in this regard, so they don’t have to walk their friends through how to use a console app when they barely understand it themselves.

    JS in the browser also has the benefit of being in a sandbox, meaning they can’t easily interact with other parts of their computer like files or system configurations. This may seem like a disadvantage but for someone just learning what programming is, it’s reassuring that they can’t accidentally kill their OS or delete their files.

    However, keep in mind that JS is pretty infamous for teaching bad habits that will have to be un-learned when switching to other programming languages (and so does Python TBH, though to a much lesser extent). It really depends on what kind of developers you want them to be by the end of this. For people just looking to casually make some interesting software they can show off to their friends, JS is probably the easiest way to do it. If this is meant to be the start of a path toward becoming actual professional developers, Yogthos’s suggestion of Clojure or Scheme is probably better because those languages will teach much more rigorous programming and software design practices from day one.

  • Sunsofold@lemmings.world
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    9 小时前

    Depends a bit on how much depth and which topics you want to hit. Scratch is easy to grasp and won’t require any real effort to set up, but may make adults feel like they’re being condescended to with its cartoony aesthetic, and might be a bit limited in how impressive you can make your demo. Python would require a bit of ‘teacher’s planning time’ to set up an easy workspace in Google’s collab tools and design a lesson, but could be used to show more depth if the students are the type to want/accept that depth, but don’t mistake interest for readiness.

    Time might also be important to consider as well. If you have only the one session to cram things into, it might not be a great idea to go deep, and definitely would be asking for trouble to try to install anything on all those machines. Non-technical people have a knack for finding the holes in your plan or taking far longer to do something that requires them to act individually, which leaves you scrambling to try to play remote tech support for the 5-50% who need it while the people who ‘did it in one’ get bored.

    And first things last, Murphy’s Law always applies to presentations. Just ask anyone at defcon. Even for people who are so tech-y they are teaching other tech people about tech, the demo might work 37 times the morning before your presentation, but it will fail on the 38th because that’s when you’re in front of the audience. Minimize your attack surface. When you are limited to one session, leaving them with a good, inspiring message that makes them want to keep learning is better than trying to info dump.

    Good luck.

  • Damarus@feddit.org
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    18 小时前

    surely every OS comes with a C compiler pre-installed?

    You would be mistaken.

    • flubba86@lemmy.world
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      10 小时前

      Clearly OP has never used PC-DOS, MS-DOS, Windows 3.1, Windows 95, Windows 98, Windows ME, Windows NT, Windows 2000, Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10, Windows 11, MacOS, OSX, or AmigaOS, all of which do not come with a C compiler installed out of the box. Even Ubuntu does not have gcc or build headers installed in a default install (must install build-essentials package first).

  • presoak@lazysoci.al
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    11 小时前

    Python, definitely.

    It’s easy. Succinct. You can use any text editor. Has a huge community. Huge library.

  • TurtleCalledCalmie@sopuli.xyz
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    10 小时前

    Consider providing students with vm. Then you can set up distro however you want, and write short instruction on how to run it and you know that they going to get whatever you want them to have for the course. That’s what i did several times. It helped a lot, because everyone’s pc going to be slightly different, packages, libraries etc.

  • Bobo The Great@startrek.website
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    18 小时前

    C is full of complex paradigms and low level details that are great if you’re learning computer architectures, but pretty bad if it’s your first languages.

    Python in the other hand is great to learn programming practices and for quick, non-optimized, easy scripts. I think it’s less suited for more complex projects, but that’s another thing. I honestly fon’t think it’s a great language, but it’s easy to use and has pretty much a library for everything, that’s why I think it’s good to start and for simple things.

    Java is also quite high level, so also good for beginners, but I’ve never used it so I don’t know how easy is to setup (python is) and how easy it is to download dependencies (on python it is).

    For your case I would say Python is best.

    • communism@lemmy.mlOP
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      11 小时前

      The problem with Scratch is that you don’t learn very much about computers with it. When I expressed I wanted to learn programming as a kid, I was directed to Scratch, and the whole time I was like “ok this is fun and cool, but when do I get to the real programming. I want to make an ‘actual program’.” You’d learn about how programming works on a very high level but you don’t learn much about how things work “under the hood” which imo is the fun thing about learning to program.

      The best way I can articulate my goal is like how it feels to watch an edutainment video (think VSauce/Veritasium/Numberphile/etc)—you get a peek at some topic you didn’t know about before and feel you understand how the world works a bit better. It’s not the same thing as training someone up to be an expert, i.e. I’m not trying to turn these people into programmers (though if they’re interested enough they can of course go away and pursue that in their own time).

      • a_jackal@pawb.social
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        9 小时前

        I’d also recommend something like scratch. If these people are non-technical as you say, they might not understand the concepts of directories on a computer, zipped files and so on. You’d be risking spending your teaching time troubleshooting the setup process and losing their interest before they ever get to write a line.

        Of course that’s just based on how I interpreted your post, you know best their potential skill level.

  • ☆ Yσɠƚԋσʂ ☆@lemmy.ml
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    13 小时前

    I would suggest taking a look at Scheme or Clojure for somebody who has no development experience. The big reasons being that these are high level languages so you can focus on learning the actual concepts without all the incidental complexity of imperative languages. Scheme in particular was designed as a teaching language. The other aspect is interactivity, Lisps have a tight integration between the editor and the REPL and you can evaluate functions as you write them. This is incredibly helpful for learning as you can write a function, send it for evaluation, and see the result immediately. So you can play with code and get an intuition for how things work.

  • Lightfire228@pawb.social
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    11 小时前

    Python

    It’s an amazing scripting language, and my goto for writing automation scripts.

    It’s the most lenient of the 3 with dynamic typing and managed memory. It’ll let you learn the basics of reading / writing / running code as well as basic control flow and logic

    C is also great to learn, as it teaches you how computers work at a fundamental level, but it’s more stuff to learn up front, and can lead to some very difficult to fix bugs

    Java is good as an “application” language. Being memory managed like Python, but statically typed like C. Static typing makes it easier to manage larger code bases

  • jacksilver@lemmy.world
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    14 小时前

    Use Google Collab or another web hosted platform. If you’re unfamiliar Google Collab is a part of Google docs that you can run Jupyter Notebooks on (and it’s free). This avoids the need for anyone to install anything and means you can test materials in the same environment everyone will run against.

    Additionally, Jupyter notebooks makes it easy to add markdown, so instructions can be in stylized format and the students can run the cells over and over again to see how the output changes in real time.

    Lastly, I would lean towards python, but there are many different languages supported in Google Collab and similar web hosted tools.

  • Arcanoloth@lemmy.ml
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    18 小时前

    I’d be surprised if MS Windows came with a C compiler, tbh. But it’d be a bad choice for non-technical people anyway; it’s not exactly a user-friendly language…

    Python would’ve been my choice, but maybe also consider Lua (a lot of games include it as their scripting language, which might be an easy selling point for people)

  • jjjalljs@ttrpg.network
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    14 小时前

    Python.

    • It’s pretty easy to get going.
    • the debugger is very good. Being able to put a breakpoint and interactively fuss with it is so much better than print statements and crying
    • you can (and should) use type annotations, but they are optional
    • it’s on most machines already, but you don’t want to fuck with the system install of it. On Linux and Mac you can use pyenv or similar if the system came with a version you can’t use. (Don’t teach anyone python 2.)
    • the standard library is very good.

    You could also do JavaScript, as that’ll work on any modern browser. However, JavaScript is a deeply cursed language. It’s really bad at like every level.

    I don’t recommend it unless your top priority is “it is definitely available everywhere” and “these are future web developers”.

    • Destide@feddit.uk
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      17 小时前

      Yup thinking it’s for kids is a misnomer one of the most powerful tools to understand concepts in real time.

      Thonny and Python are a pretty good successsion.

    • Machinist@lemmy.world
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      18 小时前

      Second on Scratch. Then Python or Java.

      (Pretty sure windows doesn’t come with any compilers anymore. Even if it did, it lacks an ide.)

  • bradboimler@lemmy.world
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    14 小时前

    I suggest having your students install IntelliJ IDEA and using Java. A full blown IDE might be much but I can’t think of an easier way to install a JDK and an editor suited for it.

    • communism@lemmy.mlOP
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      11 小时前

      That might be a good idea actually. I think Java’s a good balance of demonstrating a variety of programming concepts (I think Python obscures too much that would be good to learn about for a beginner), and telling them to install IntelliJ should be straightforward enough without needing to babysit too much the install/setup process.