• Noja@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    4
    ·
    2 days ago

    Among the devs responding is a former Larian staffer, environment artist Selena Tobin. “consider my feedback: i loved working at @larianstudios.com until AI,” Tobin writes. “reconsider and change your direction, like, yesterday. show your employees some respect. they are world-class & do not need AI assistance to come up with amazing ideas.”

    https://www.rockpapershotgun.com/larian-boss-responds-to-criticism-of-generative-ai-use-its-something-we-are-constantly-discussing-internally

    Honestly I’m prepared for LLM style sloppy writing. You don’t generate “placeholder concept art”. You just replaced a concept artists job and put the first ingredient for an AI slop game in your pipeline.

    • TrousersMcPants@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 hours ago

      Jason Schreier released the full transcript of the interview and Swen Vincke never said they had “placeholder concept art” actually, he said that the artists had used AI to generate images that they then used as reference while drawing concept art. In the full interview he doesn’t even seem particularly impressed with AI, says that it doesn’t improve productivity much and implies that it is disappointing. I honestly respect Larian for actually coming out and sharing their experiences with using AI, even if I agree they should probably stop using it entirely, rather than doing what most other studios do and simply hide it under a rug and refuse to talk about it.