• SpaceNoodle@lemmy.world
    link
    fedilink
    arrow-up
    76
    arrow-down
    5
    ·
    1 day ago

    Working harder on your game makes it better! Wow!

    But seriously, it’s great that Valve is leading the way pushing demand for this.

    • realitaetsverlust@piefed.zip
      link
      fedilink
      English
      arrow-up
      52
      arrow-down
      3
      ·
      1 day ago

      It’s not really about working harder. Before, it just wasn’t a justifiable expense investing time into ensuring proton support or even linux support because a sub 1% OS just isn’t “worth” supporting from a financial standpoint. That changed with the steamdeck and because the steamdeck is actually just a small PC with built-in controller, things that profit the deck also profit the linux ecosystem.

      Honestly the steam deck was a genius move from valve.

      • Romkslrqusz@lemmy.zip
        link
        fedilink
        arrow-up
        46
        ·
        1 day ago

        Devs targeting Steam Deck Verified sets a bar for performance that ends up including other PCs with integrated graphics or those with older graphics cards (up to ~10 years)

        By extended the usable life of older gaming hardware, It’s even a win from an environmental point of view.

        • JohnEdwa@sopuli.xyz
          link
          fedilink
          arrow-up
          7
          ·
          19 hours ago

          I’m willing to bet that without the Deck, most AAA games would have already jumped to requiring roughly PS5-level PC hardware now that last gen consoles are effectively dead.
          UE5 on the Deck might not be pretty, but making it run at all on it lowers the minimum requirements of a game tremendously.

      • Buffalox@lemmy.world
        link
        fedilink
        arrow-up
        6
        ·
        1 day ago

        because the steamdeck is actually just a small PC

        That is very contrary to what’s the point of the article. Supporting the Steam deck also means supporting the controller and the small screen format. Things that can benefit users of Windows based handhelds too.

    • Buffalox@lemmy.world
      link
      fedilink
      arrow-up
      2
      arrow-down
      7
      ·
      1 day ago

      Wush!
      Way to completely miss the message. Which include how user interfaces need to be usable on the small screen, and to make optimizations for lower end hardware and not just focus on mid range and high end.

      The exception being that if you make a very high end complex game, it may be better to not support Steam Deck at all, because if it doesn’t play well, it shouldn’t pretend to work.

          • Butterpaderp@lemmy.world
            link
            fedilink
            arrow-up
            4
            ·
            20 hours ago

            Just about nobody out there is focusing on making a steam deck optimized game right out the gate. They build a full game, then they go through and try to optimize/update ui for smaller screens. That’s additional work, on top of an already hard task of making a good game.

            • Buffalox@lemmy.world
              link
              fedilink
              arrow-up
              2
              arrow-down
              2
              ·
              15 hours ago

              Sounds pretty stupid if you don’t know which platforms you want to target from the beginning.
              If development really is that random and poorly planned, they are making extra work for themselves due to poor planning more than because they chose to support the Steam deck.

          • _cryptagion [he/him]@anarchist.nexus
            link
            fedilink
            English
            arrow-up
            8
            arrow-down
            1
            ·
            1 day ago

            yes, that’s the hard work they were talking about. why are you even arguing when you’re agreeing with what they say?

            Wush! Way to completely miss the message.

            Wooosh, indeed (that’s how it’s spelled, btw).

            • Buffalox@lemmy.world
              link
              fedilink
              arrow-up
              1
              arrow-down
              8
              ·
              edit-2
              1 day ago

              It’s a moronic oversimplification, and making a different approach is not the same as harder.
              And just saying working harder says nothing about the ways that are described in the article, and provides zero additional info.
              Sad that such low energy effort without reading the article first is even upvoted. Lowest denominator rules here. 🤮

          • SpaceNoodle@lemmy.world
            link
            fedilink
            arrow-up
            6
            ·
            1 day ago

            Please believe it when a seasoned professional informs you that ingesting user feedback, implementing good UIs, and optimization are all hard work.

            • Buffalox@lemmy.world
              link
              fedilink
              arrow-up
              1
              arrow-down
              5
              ·
              1 day ago

              Of course it is, but it’s just the focus on how the UI is made that has changed, that does not inherently make it harder. It just changes some of the design goals.

              I have fucking made UI’s from scratch in assembly on a pixel basis, that were better than a lot of the crap we see today.