I wonder why companies do this? does it actually make it get done faster? Last I knew most workers were only efficient at their job for like the first 5 or 6 hours if that, spending an extra 8 ontop of it sounds like a waste of salary.
Naughty Dog made its name by working ludicrous hours. One of the founders worked 16 hour days for a year, only taking off for Christmas, in order to make Crash Bandicoot.
Ex Activision QA employee here - It does not get anything done faster, and it burns out the devs and QA alike so more mistakes are made. It’s always about hitting dates on time for shareholder profits, the C-suite people in charge do not give a shit about releasing a quality game.
I wonder why companies do this? does it actually make it get done faster? Last I knew most workers were only efficient at their job for like the first 5 or 6 hours if that, spending an extra 8 ontop of it sounds like a waste of salary.
Yes, it does.
Naughty Dog made its name by working ludicrous hours. One of the founders worked 16 hour days for a year, only taking off for Christmas, in order to make Crash Bandicoot.
Ex Activision QA employee here - It does not get anything done faster, and it burns out the devs and QA alike so more mistakes are made. It’s always about hitting dates on time for shareholder profits, the C-suite people in charge do not give a shit about releasing a quality game.
Because most CEOs are wholely incompetent and don’t know how to run a successful business.