I’m a casual gamer so perhaps this has been made hundreds of times and I just ignore it.
So let’s say you play your game, things don’t go well so you go back and reload a save. Now, with your current knowledge you can get things right and that’s usually how it goes with games.
Is there any game that takes this into the plot as something necessary by design (say for example, the main character is supposed to be clairvoyant or something)? You play, your character gets things wrong the first time, but now when you reload your character will obviously do everything right, almost as if they were clairvoyant/psychic/etc because that’s exactly what your character is. The only way to beat the game is to explore a variety of outcomes in order to gather information until you get it right, but instead of this being immersion breaking it’s actually supported by the plot itself.
Not sure if I’m making sense here or maybe I ate the wrong kind of cookies, you tell me…


The sequels, Warrior Within and The Two Thrones, also push through the storyline based on the fact the your character changed the past, did so multiple times, and kept screwing it further until hitting the big reset button.
Warrior Within has a scene where you watch a parallel version of you (you don’t know it at the time) get killed, go back in time, and then relive that scene as the parallel version but you make your past version get killed instead.