I’m a casual gamer so perhaps this has been made hundreds of times and I just ignore it.
So let’s say you play your game, things don’t go well so you go back and reload a save. Now, with your current knowledge you can get things right and that’s usually how it goes with games.
Is there any game that takes this into the plot as something necessary by design (say for example, the main character is supposed to be clairvoyant or something)? You play, your character gets things wrong the first time, but now when you reload your character will obviously do everything right, almost as if they were clairvoyant/psychic/etc because that’s exactly what your character is. The only way to beat the game is to explore a variety of outcomes in order to gather information until you get it right, but instead of this being immersion breaking it’s actually supported by the plot itself.
Not sure if I’m making sense here or maybe I ate the wrong kind of cookies, you tell me…


You should finish Deathloop. I have two major issues with it, and the first is that it’s too short. By the time you really get going you’re about done. My second issue is there’s only one correct solution. There’s a lot of alternative solutions that allow you to accomplish different goals, but, for completing the game, there’s only one path.
It’s sad that Arkane made Prey (which is one of the best games ever made) and then Deathloop (which is a very good concept, if flawed), and then we’re forced to make Redfall. I think they lost most of their talent over that, so I don’t suspect we’ll ever get anything like those again from that studio.