• dan@upvote.au
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      1 year ago

      There were fewer game breaking bugs though, since the developers knew they couldn’t be patched after release.

      • PunnyName@lemmy.world
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        1 year ago

        The game itself was smaller in virtually every way. Even if it took you 80 hours to beat, the data was nothing in comparison to modern games.

        • dan@upvote.au
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          1 year ago

          Sure, but what I meant is that good developers took a lot of care in ensuring the game was ready for release, and companies like Nintendo and Sega did a lot of checks to ensure there were no major issues (for example, they’d keep it running for a long time while monitoring memory usage to ensure there were no memory leaks).

          These days, some games need a patch within the first week of release. Manufacturers have gotten lazier in terms of ensuring the game works properly, since they can just patch issues after release.

      • KISSmyOS@feddit.de
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        1 year ago

        For PC atleast, you could buy a magazine that came with a floppy disk containing patches.

        • dan@upvote.au
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          1 year ago

          Wow I completely forgot about this. Later on it was CDs with both patches and demos.