Wine fans have a reason to smile today. Wine 11.0 is finally here, and it is a big deal for anyone running Windows software on Linux. After a full year of work, more than six thousand code changes, and hundreds of bug fixes, Wine is moving forward in a way that feels like a turning point. This release tightens up major subsystems, improves performance, expands hardware support, and carries a big win for compatibility. If you have been waiting for Wine to feel smoother and a little less fussy, 11.0 might be the moment you jump back in.

    • nibbler@discuss.tchncs.de
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      9 hours ago

      really? my games just work. 3 years ago i still had to invest time into debugging/tweaking, just last month i installed 3 random games from my steam library and they all just worked out of the box.

        • Grass@sh.itjust.works
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          7 hours ago

          I thought at first you were a time traveller from 2009 or something but I totally forgot wine runs on mac

        • nibbler@discuss.tchncs.de
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          6 hours ago

          I admit I bought AMD graphics and use a distribution that is said to be good for gaming (cachyos) to save me some trouble. and I did not test on very recent titles (I dont own/play those)

        • notthebees@reddthat.com
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          6 hours ago

          I know macs are a little more different than normal arm CPUs with page size etc. Don’t you need fex or box64?

          • NewOldGuard@lemmy.ml
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            5 hours ago

            The Mac ecosystem has its own set of tooling for this. It uses Apple’s Rosetta 2 for x86 to ARM translation, and their Game Porting Toolkit (GPTK) for DX12 to Metal (Apple’s proprietary graphics API) translation.

            (Should note that Asahi doesn’t have full support for M4 Macs yet so I’m assuming they’re on MacOS)