Wine fans have a reason to smile today. Wine 11.0 is finally here, and it is a big deal for anyone running Windows software on Linux. After a full year of work, more than six thousand code changes, and hundreds of bug fixes, Wine is moving forward in a way that feels like a turning point. This release tightens up major subsystems, improves performance, expands hardware support, and carries a big win for compatibility. If you have been waiting for Wine to feel smoother and a little less fussy, 11.0 might be the moment you jump back in.

  • e8d79@discuss.tchncs.de
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    14 hours ago

    Still one of my favourite WTF moments for Windows.
    Whats in the System32 folder? 64 bit dlls. Whats in SysWOW64? 32 bit dlls.

    Yes I know that WOW64 stands for WindowsOnWindows64 but its still hilariously misleading.

    • WFH@lemmy.zip
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      2 hours ago

      I mean, could you trust a company that created a Linux container subsystem for Windows and named it Windows Subsystem for Linux to name things correctly?

    • Goodeye8@piefed.social
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      12 hours ago

      Everything about windows is misleading. There are windows settings that require doing some sort of an windows inception where you open one settings to go deeper into an older version of the same settings to go deeper into an even older version of the same settings until you reach something that was designed for Windows 98 and actually works. With every newer windows version the settings become only more and more convoluted. Thank god I’ve switched to Linux as my daily driver.

      • HubertManne@piefed.social
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        6 hours ago

        ah yes. going through windows white papers and one says something is impossible but you find the other that says how to do it. fun times.

      • MonkderVierte@lemmy.zip
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        10 hours ago

        The problem of graphical settings. Needs more work, quickly gets confusing, ages badly. A fine .cfg from 1980 is still a fine .cfg now. It’s place in the FS hierarchy might have changed but that’s not a concern of the .cfg.

      • Minnels@lemmy.zip
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        10 hours ago

        This is what brought me over the edge to switch to Linux. Been over 8 months now. Can dual boot but only booted windows once since.

  • webghost0101@sopuli.xyz
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    15 hours ago

    Stahp, my games already perform better on linux with wine then they did on windows at this rate…

    Actually please keep going !!!

    • HubertManne@piefed.social
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      7 hours ago

      this is always going to be the toughest as the developer is known for not wanting their things to work or be compatible even with standards they publish.

    • nibbler@discuss.tchncs.de
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      9 hours ago

      really? my games just work. 3 years ago i still had to invest time into debugging/tweaking, just last month i installed 3 random games from my steam library and they all just worked out of the box.

        • Grass@sh.itjust.works
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          7 hours ago

          I thought at first you were a time traveller from 2009 or something but I totally forgot wine runs on mac

        • nibbler@discuss.tchncs.de
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          6 hours ago

          I admit I bought AMD graphics and use a distribution that is said to be good for gaming (cachyos) to save me some trouble. and I did not test on very recent titles (I dont own/play those)

        • notthebees@reddthat.com
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          6 hours ago

          I know macs are a little more different than normal arm CPUs with page size etc. Don’t you need fex or box64?

          • NewOldGuard@lemmy.ml
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            5 hours ago

            The Mac ecosystem has its own set of tooling for this. It uses Apple’s Rosetta 2 for x86 to ARM translation, and their Game Porting Toolkit (GPTK) for DX12 to Metal (Apple’s proprietary graphics API) translation.

            (Should note that Asahi doesn’t have full support for M4 Macs yet so I’m assuming they’re on MacOS)

  • LumpyPancakes@piefed.social
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    8 hours ago

    I wonder if this will work on Debian 12. I need a version of excel to work (for VBA) and it’s a bit slow in Gnome Boxes.

  • Freakazoid@lemmy.ml
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    10 hours ago

    Anyone knows if vsts work in this version?

    My wine is currently being helt at version 9.21 due to some bugs in newer versions.

    • Malix@sopuli.xyz
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      8 hours ago

      While I don’t specifically know about version 11, but I’ve been running windows daw + vst’s on wine 9-10.?? for ages. Using Renoise + bunch of different vst’s (mix of vst2 and vst3), all of them seem to work just fine. I did have to install dxvk to the wineprefix to get the ui of some plugins to work, but they do work fine(ish) with it.

      Now, the thing I have NOT tested is ilok drm. So far I’ve managed to do with plugins which don’t use it.

      I see wine 11 is already in my distro’s testing repos. Aggressive waiting starts.

      edit: for clarification, preset dropdown menu’s from one specific plugin vendor (solemntones) vst’s needs to be click/dragged the right way, otherwise they seem to not work. Bit annoying, but otherwise my plugins work.

  • bw42@lemmy.world
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    14 hours ago

    Already downloaded and built it on Slackware.

    Was able to get Fallout 3 running on it without mods or community patches. Working fairly well, as long as its run windowed fullscreen I can tab out and back without it crashing.

    • Damage@feddit.it
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      14 hours ago

      Fallout 3

      I remember playing Fallout 3 through wine on my Macbook Pro ages ago, it worked ok but crashed often. Well, given the circumstances it was more than good enough.

      • cmnybo@discuss.tchncs.de
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        13 hours ago

        It crashed a lot when I played it on windows too. I tried playing it a couple of times, but always gave up partway through because it kept crashing. There are some mods that are supposed to help with stability, I should try it again and see if they fix it.

        • criss_cross@lemmy.world
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          6 hours ago

          I remember on launch it was a fucking miracle if the PC version could get past the intro screen. The fact that it’s remotely stable now is a bloody miracle.