- cross-posted to:
- linux@programming.dev
- cross-posted to:
- linux@programming.dev
Wine fans have a reason to smile today. Wine 11.0 is finally here, and it is a big deal for anyone running Windows software on Linux. After a full year of work, more than six thousand code changes, and hundreds of bug fixes, Wine is moving forward in a way that feels like a turning point. This release tightens up major subsystems, improves performance, expands hardware support, and carries a big win for compatibility. If you have been waiting for Wine to feel smoother and a little less fussy, 11.0 might be the moment you jump back in.



Everything about windows is misleading. There are windows settings that require doing some sort of an windows inception where you open one settings to go deeper into an older version of the same settings to go deeper into an even older version of the same settings until you reach something that was designed for Windows 98 and actually works. With every newer windows version the settings become only more and more convoluted. Thank god I’ve switched to Linux as my daily driver.
ah yes. going through windows white papers and one says something is impossible but you find the other that says how to do it. fun times.
The problem of graphical settings. Needs more work, quickly gets confusing, ages badly. A fine .cfg from 1980 is still a fine .cfg now. It’s place in the FS hierarchy might have changed but that’s not a concern of the .cfg.
Why not both? A frontend for a cfg file for convenience and flexibility
The boring answer is that it is more work and most FOSS developers are volunteers.
Sure, yes. Even in games, it’s a nice thing if you can set some engine options or custom resolutions not represented in the GUI.
This is what brought me over the edge to switch to Linux. Been over 8 months now. Can dual boot but only booted windows once since.