Honestly the problem is that people have a problem with conceding games. Even bigger is that some people don’t want to let you concede the game and want to spend another 20 minutes winning. Playing competitive games like chess and Magic: the Gathering have taught me conceding is an acknowledgement of reality, not being a bad sport
Long format games like monopoly, risk, etc.
The game is dead long before it’s over.
You should try Axis and Allies if you think Risk takes too long.
Or Risktego - it’s a game of Risk, where each battle is determined by an individual game of Stratego.
That sounds AMAZING
At least axis and allies is fun :o
Honestly the problem is that people have a problem with conceding games. Even bigger is that some people don’t want to let you concede the game and want to spend another 20 minutes winning. Playing competitive games like chess and Magic: the Gathering have taught me conceding is an acknowledgement of reality, not being a bad sport
RISK
The main issue with those two is that players can lose and drop out before the game is over, and then have to sit around alone.
Player elimination seems to be less common in modern boardgame design. Probably because it just isn’t fun.