10-player game of munchkin. Could feel my soul trying to crawl out of my mouth after the 3rd hour.
I rented Superman 64 at Blockbuster once.
Don’t reccomend.
Much broken.
Such bugs.
Wow.
Played an old LoTR game for the SNES that was so full of bugs, it actually held my interest longer than it should have because I was curious whether the game could even be completed.
Master of Orion III, a 4X game from around the turn of the century. The two previous instalments were fun strategy games. This one was like playing the world’s prettiest spreadsheet.
Capitalism
Rocket League.
I have sank so many hours into this game, it is in triple digits. People have their opinion on shitty game studios today, but I find Psyonix practically irredeemable. Where do I begin? The community is very, very toxic and elitist that playing a casual match is a challenge of itself. You’ll be wanting to leave a match so badly, not because your team is down by goals, but because of how said team of yours got down by goals. You’ll be team-rammed, griefed and other bullshit and it’ll all somehow be your fault in their eyes.
The worst part of all of this, is Psyonix is dogshit about enabling this behavior. You are penalized for leaving casual games early, leave enough of them, then it’s 5 minute time-out and it escalates the more times you leave matches. It’s funny how the text in the banned prompt says “leaving a match creates an unfair balance for your teammates” or some bullshit garbage. No, I disagree, because people don’t need to stomach a bad experience when their teammates decide to go rogue or the other team is busy fucking you up with deliberate demolitions. THAT is what is called being “unfair”, Psyonix, you stupid fucks!
And Psyonix has a very absurd way with banning words. You can’t use “rammed” for some reason, that’s a bad word in their dictionary. Yeah they censor the hell out of many words, a lot of them obvious, but a lot of them very questionable and trivial. Psyonix only listens to the elitists and nobody else, if not, money because they’ve really been gutting out any enjoyment Rocket League once had with earning things and even having optional DLCs that were valuable.
I still, to this day, hope that Psyonix goes belly up. Not because of backstabbing the thousands of players that were there for them since Day 1 and then slapping them all in the face by going Free-To-Play and then scurrying off to Epic Games. But also because of the hours I’ve had to endure filled with lots of bittersweet experiences, most of them teetering towards negative ones, because Psyonix endorses the bullshit behavior.
Fuck you, Psyonix.
Hot damn, spicy!
I don’t recommend you play DotA. You can be kept hostage for over two hours there by griefers! Though I think it’s a lot less hardcore now the way it’s balanced, and there’s behavior score.
It’s a hard thing to balance game ruining behavior in public games, especially when there is ranking/ELO.
I had over 10k hours in DotA. But pubs just became psychological torture at some point. A pro actually said, the way he reaches the top in the public ladder is to be psychologically on top of your game. And basically babysitting the psyche of your entire team, as they are similar rank to you skill wise, but might lose their shit after one mistake, or whatever, which happens on both teams.
My conclusion was that these games are great, but best enjoyed with pre-set teams or private leagues.
Rocket league was kinda leisure for me, as the games are so short. Also lots of fun to just practice flip resets, air dribbles, and so on in the freeplay training mode. But it’s still frustrating and mundane, when you’re forced into a certain playstyle in order to win no matter how your teammates play, rather than playing off of each other more.
When I was in elementary school one of my classrooms had Stratego among the board games meant for bad weather days or waiting after school.
I had previously played Stratego and liked it, but every single other kid in this classroom read that the ‘Spy’ piece could kill the ‘General’ (the most powerful) piece and concluded that the ‘Spy’ could therefore kill any piece on the board. I was shouted down by everyone for pointing out the actual wording of the rules and that a ‘Spy’ is called that because it’s obviously supposed to be a sneaky piece.
Nobody agreed and just played the game with the ‘Spy’ as a rampaging super piece killing everything. That was pretty miserable.
Stratego is a great game I’d completely forgotten about. Using your sappers to defuse bombs
I have had the displeasure of playing the two worst video game of all time. E.T. The Extra-Terestrial and Custers Revenge. Both were Atari games released in 1982.
Custer’s Revenge is bad, but it’s not really the kind of bad like when you think of ET. Cuz it’s not so much how it runs or plays, but how it’s a game about raping native american women and is in extremely bad taste.
I feel like if it was just anybody doing it, that would actually be somewhat better. The title implies Custer earned it, which is messed up in multiple ways.
You might be interested in the work of this hobbyist who updated Atari’s ET game to fix many of its biggest faults by decompiling the game and patching it.
When I was a kid I bought an Atari with the cartridge holder stand for it and a ton of games for $5. ET was fucking awful, but there were a few gems in the collection.
The ET game cartridge graphics made you not want to buy it.
Nobody should answer “Monopoly” because it’s intended to be un-fun, as an object lesson in why monopolies are bad.
Also, no one actually plays it by the rules in the rulebook, which would dramatically shorten the game.
It’s pretty fun IMO, but I enjoy the chaos whether I win or lose!
Mario Party 9 was so bad I think I only played it one time.
The moment I saw the car thing and read that there was no way to get around it, we quit and went back to the older games.
My roommate and I bought it, booted it up, played like 4 rolls in, boxed it up, and returned it. Whoever thought that removing one of the fundamental mechanics of Mario party was a good idea should be forced to work in Nintendo’s legal department, where fun is banned.
I can think of at least one Commodore 64 game from back in the day that was hard to play, but I only remember the name of one of them: Quake Minus One. It was not a prequel to the 3D shooter Quake.
Snakes and Ladders is the only game bad enough to avoid that I’ve nevertheless been obliged to play repeatedly.
Monopoly. Literally designed to be frustratingly unplayable to represent the frustratingly unplayable user experience of capitalism, but people insist on playing it anyway.
AD&D 2e. Insists it’s a game about exciting fantasy adventuring, then all the rules are about painfully slow tactical minutiae. The combat mechanics are taken from a game about modern naval warfare, hence bigger Armor Class means easy to hit. It’s unclear why anyone thought ships with guns was a good model for medieval sword fighting. Entire sections of rules have to be ignored - hello encumberance - and gameplay regularly has to stop to look up charts, tables or niche rules like grappling.
Screamball. Like ping pong, except the point goes to whoever screams the loudest during a volley. We made it up as teenagers. It was awful.
Space Station 13 is simulteanously the worst and best game I have played depending on the station you choose. I’ve been one a shift where we fought back every monstrosity thrown at us with ease. I’ve also been on a shift where I am the only medical crew and the capitan is a traitor and why is the ship already on fire its been 10 minutes?
Long format games like monopoly, risk, etc.
The game is dead long before it’s over.
You should try Axis and Allies if you think Risk takes too long.
Or Risktego - it’s a game of Risk, where each battle is determined by an individual game of Stratego.
That sounds AMAZING
At least axis and allies is fun :o
RISK
Honestly the problem is that people have a problem with conceding games. Even bigger is that some people don’t want to let you concede the game and want to spend another 20 minutes winning. Playing competitive games like chess and Magic: the Gathering have taught me conceding is an acknowledgement of reality, not being a bad sport
The main issue with those two is that players can lose and drop out before the game is over, and then have to sit around alone.















