• Atropos@lemmy.world
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    1 day ago

    Can we crowdsource one? I’d throw a few grand into a new studio with the right leadership and governance.

    • rumba@lemmy.zip
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      7 hours ago

      Short answer: yes.

      Long answer: It’s like a 1:100 shot to make something even remotely profitable. You need to pay a team of people (with families sometimes) enough money to eat/pay rent/live long enough to release a game, which could be a year or two. Even with good management and a decent designer it’s a roll of the dice.