Long answer: It’s like a 1:100 shot to make something even remotely profitable. You need to pay a team of people (with families sometimes) enough money to eat/pay rent/live long enough to release a game, which could be a year or two. Even with good management and a decent designer it’s a roll of the dice.
Can we crowdsource one? I’d throw a few grand into a new studio with the right leadership and governance.
Short answer: yes.
Long answer: It’s like a 1:100 shot to make something even remotely profitable. You need to pay a team of people (with families sometimes) enough money to eat/pay rent/live long enough to release a game, which could be a year or two. Even with good management and a decent designer it’s a roll of the dice.
As someone who was recently laid off if anyone wants to front the cash I’m currently available for cheap.
I would front $10 if you can produce a fun “game jam winning” level of prototype. You just need a few thousand more like me.